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    • By JustACicada
      Random Number God has been updated to v1.1.0.
      This is an incremental (although not idle) game about defeating randomized robots by rolling dice and playing cards that alter those dice and their effects.
      Other than performance fixes, the game has been rebalanced from the ground up. Now it should progress in a more fluid fashion. An option to reset the game with a significant boost to your power has been added, allowing you to advance further than you could before.
      There is also now an option to significantly speed up battle animations. Once you learn the rules of the game, a battle can easily take <2 min.
      Windows, Linux: https://justacicada.itch.io/random-number-god
      Android: https://play.google.com/store/apps/details?id=samuelVazquez.randomNumberGod


    • By Tenebris Equum
      i'm game designer without coding skills.
      i came here looking for Companions with Compassion; i must Retrieve mobile gaming industry overview.
      no matter where you live in this World; please step out it's about time. language barrier won't be problem between us.
      express your passion, and join me on this journey i'll talk to you about this Phenomenal project, add me on discord.
      startup is interesting, but im good.
      if this thread inappropriate please shut down the topic thanks.
    • By tspartant
      Hey everyone! My name is Ryan and I am the founder of Visualistic Studios, LLC. 
      I'm looking for experienced developers interested in short term and long term contracting. For the past 3 years I've been working in game development contracting, and the past year I've been working full time from home. Since then, I've received more and more contracts and I'm now at the point that I have too many for myself to handle. I have at least another full time job's worth of programming offers, and around 30-80 hours a month for 3D modeling/animation. I also am in need of a UI artist, so if you're talented please contact me! I have contracts using Unity as well as Unreal Engine 4, so if you can program in either please contact me. 
      If you are interested in working on these contracts, please send me links to your work and you hourly rate. (Most contracts range be between 18-25$/h, but please provide your normal hourly rate)
      You can get ahold of me through email - "ryan.hobbs@visualisticstudios.com", or Discord "TSpartanT#4670"
       
      Thank you everyone for reading, hope to hear from you soon!
    • By MiTi
      Dear everyone, this is my newest game, please check out and give me feedback. Thanks for your consideration.

      Overview: Cross n Puzz is a creative and addicting word puzzle game. It not only challenges your brain but also improve memory and other types of cognitive function.

      For IOS: https://itunes.apple.com/app/crossword-puzzle-image/id1435575074

      For Android: https://play.google.com/store/apps/details?id=com.caag.crosswordnpuzzle

      Game trailer: https://www.youtube.com/watch?v=stNuktpJH44&feature=youtu.be
      Crossword Puzzle Image Trailer Official.mp4  
    • By mtjscott
      Hey, so i've created a disk in unity (2D mobile) that will be shot forward if you drag it back and the further you drag it from the start point the more force will be applied to the impulse similar to the 8ball pool drag to shoot mechanic on miniclip. However, when I applied a script that allows the main camera to follow the ball it broke the mechanic since the balls position is calculated through the camera in world space. So I created a bool that locks the camera in place until the ball is released so the calculation would happen before the camera starts to move. This works however the ball now rubber bands back and forwards close to the start position.
       
      If anything needs more explaining then i'd be glad to do so. I've only been coding for about a week so you'll have to bare with me. Any help is appreciated. Thank you very much.
       
      Here's What happens:
      https://gyazo.com/f211e50f32ac59437a93dad7295a14be
      (screencap gif of the game viewer)
       
      Here is the shoot script:
      using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shoot : MonoBehaviour { [SerializeField] GameObject Disc; [SerializeField] float multiplier; Vector3 initPos; private Rigidbody2D rb; public static bool ballIsReleased = false; bool recordingDistanceDragged = false; private void Start() { rb = gameObject.GetComponent<Rigidbody2D>(); initPos = transform.position; } void OnMouseDrag() { recordingDistanceDragged = true; if(recordingDistanceDragged == true) { transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10)); } else { transform.position = initPos; } } void OnMouseUp() { ballIsReleased = true; } private void FixedUpdate() { if(ballIsReleased == true) { rb.AddForce((initPos - transform.position) * multiplier, ForceMode2D.Impulse); Debug.Log("ball is released"); recordingDistanceDragged = false; } else { ballIsReleased = false; } } }  
      Here is the camera follow script:
      using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollow : MonoBehaviour { private Vector2 velocity; public float smoothTimeY; public float smoothTimeX; public GameObject player; private void Start() { player = GameObject.FindGameObjectWithTag("Player"); } private void FixedUpdate() { if (Shoot.ballIsReleased == true) { Debug.Log("camera can move"); float posX = Mathf.SmoothDamp(transform.position.x, player.transform.position.x, ref velocity.x, smoothTimeX); float posY = Mathf.SmoothDamp(transform.position.y, player.transform.position.y, ref velocity.y, smoothTimeY); transform.position = new Vector3(posX, posY, transform.position.z); } } }  
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