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    • By Wolfebytes
      I am currently an undergrad several months from graduation. My major is in Game Programming and Development. During the course of my studies, we've had a few modeling classes and I really took to it and feel that is the direction I really want to go, specifically I would love to become a character artist. I keep hearing about your portfolio being super important, but I've really never been able to find out what kind of work is best to put into my portfolio. There's no "put 2 of these and 1 of those in," kind of tips. I get that I'll want to put some characters I've modeled in there, but I guess what I really want to know is, if I want my portfolio to be noticed and taken seriously for a character artist position, what is the best way to present it? Since most of my courses have dealt more with programming, I need to build everything for my modeling portfolio on the side, outside of class on my own time. I know there are no specific numbers like: put 3 realistic humans, 2 robots, a creature, and a stylistic character in your portfolio. But as a general rule is there some kind basic guideline or tips for what to make to get your portfolio off to a good start?
    • By KevDev
      A Unity Asset for customizable lowpoly weapons and shields.
      - Full Version: http://u3d.as/1hvG
      - Free Version: http://u3d.as/1jZV
      You can get the character model used in the video here (for FREE!): http://u3d.as/1kP7
       

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    • By KevDev
      A Unity Asset for customizable lowpoly weapons and shields.
      - Full Version: http://u3d.as/1hvG
      - Free Version: http://u3d.as/1jZV
      You can get the character model used in the video here (for FREE!): http://u3d.as/1kP7
       
    • By KevDev
      [UNITY ASSET]
      Customizable lowpoly weapons and shields.
      - Full Version: http://u3d.as/1hvG
      - Free Version: http://u3d.as/1jZV
      You can get the character model used in the video here (for FREE!): http://u3d.as/1kP7
       
    • By Zedr1k
      Hi everyone I’m currently learning programming and getting into the world of game developing.
      I set to myself the goal of trying to make a League of legends card game in unity, I already came with a few ideas but I’m still talking with friends and researching in different places which would be the best way to proceed with this project.
      I’m not really sure where is the place to post this but I’m looking for people who could help me, either by how could I put the “soul” of league into a card game if you know what league is about,how to make a card game that feels like a moba, any advice on the best way to develop a card game on unity, different mechanics that I should consider putting in the game, helping me find the right place to post this or Anything that you think could help me on this project.
      I will be more than thankful with anyone with the will to help me, sorry if you find any mistakes here, not a native speaker.
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