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Combat is important in rpgs

OareasO

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I feel like we can all agree that in every rpg combat is important, for example imagine a game that you defeat every opponent by mashing the attack button, what difference will a goblin and a Dragon will really have? If combat is not challenging in a logical way there is little reason to feel excited facing a fearful opponent like a Dragon over a goblin. ofcourse a good combat will be probably hard for me to make but i will try to push myself for atleast the basic mechanics of a challenging combat, hope i don't sound very cliche till now.

Having finished the basic graphics i will start working on the code now, hopefully a small test demo will be ready soon.

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combat animation test

 link to my deviantart gallery

Thanks for reading!



4 Comments


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21 minutes ago, noisechip said:

Really cool animation !

Thanks, hope battle mechanic turn out to be good aswell.

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Great start!  One thing I've noticed that has made similar games such as the early Final Fantasy games and Pokemon keep combat interesting and challenging is the how there are some enemies that are resistant to certain attacks, but weak against others (fire is weak against water, but ground is immune to electricity).  After you get the basic combat down this may be something you'll want to play around with to see if it works for your game.

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9 minutes ago, ccuccherini said:

Great start!  One thing I've noticed that has made similar games such as the early Final Fantasy games and Pokemon keep combat interesting and challenging is the how there are some enemies that are resistant to certain attacks, but weak against others (fire is weak against water, but ground is immune to electricity).  After you get the basic combat down this may be something you'll want to play around with to see if it works for your game.

Very nice idea and should be simple to make!

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