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    • By zuhane
      Hello people!
      Thanks for taking the time to read this post. I've been using Unity for a while now and I must say that I'm very impressed with it. Definitely a jump up from XNA. However, something that I've noticed that leaves a lot to be desired is the 2D tile-based collision. Below is a little video of a game I've been working on with a friend which demonstrates my problem. Essentially, games that use huge open planes and polygons don't seem to have many problems with collisions, but when a game consists of lots of small tiles stacked alongside each other, objects tends to get stuck in-between the gaps. For example, if I have a horizontal strip of little tiles, and the player runs along the top, sometimes he'll come to a standstill and have to rebuild his momentum, However, this is much more noticeable for the ball. The ball seems to consistently bounce around randomly by hitting into edges, due to the nature of how fast and random it moves, making it very hard for players to line up shots and make meaningful choices in how they attack the ball.
      So after doing a little Googling, it seems like there's absolutely nothing on this topic. It baffles me, because tile-based platformers seem to be everywhere on Steam! So after some more digging, I saw that many people were using composite colliders, so that after the level is generated, the tiles all merge together into one polygonal/composite collider. However, I've found that this problem still occurs even when using this method, especially near corners. Am I possibly overlooking a simple solution here? This has been giving us grief for months now!
      It's also worth mentioning that composite colliders create another problem within our game world. The blocks within the levels are meant to be damaged upon contact with the ball. However, when these are nested inside an object using a composite collider, none of these collisions fire off any more, essentially making all the blocks in the level indestructible. Is there a way to cycle through all of the colliders inside of a composite collider to check them individually? Any help would be mundo appreciated.
       
       
       
       
    • By khawk
      Kicking off Unreal Academy London, Epic Games today announced the acquisition of Quixel, creator of the world’s largest photogrammetry asset library and bundled toolset, with all Quixel Megascans becoming free for all use with Unreal Engine. In addition, Epic announced significant Unreal Engine developments that streamline functionality to offer elegant solutions for creators across all industries.
      Free access to Quixel
      Founded in 2011, Quixel’s products include Megascans, an extensive library of 2D and 3D photogrammetry assets, supported by companion applications Bridge and Mixer. Leading game developers, filmmakers, and visualization specialists use Quixel Megascans assets to craft blockbuster games (Metro Exodus, Destiny 2, Battlefield V), animated entertainment (The Jungle Book, Black Panther, The Lion King, Pacific Rim: Uprising), and lifelike scenes through high-quality content and access to a vast array of tools. Quixel’s primary operations will remain based in Sweden, with over 100 employees across six countries joining the Epic Games team.
      “Building photorealistic 3D content is an expensive endeavor in game development and film production. By coming together with Quixel to make Megascans free for all use in Unreal Engine, this level of artistry is now available to everyone from triple-A studios to indies,” said Epic Games Founder and CEO Tim Sweeney.
      “Our mission at Quixel has always been to make the world more accessible for everyone through ultra-high resolution scanning. As part of Epic Games, we’re now able to accelerate this vision as we grow the Megascans library, speed up the development of Bridge and Mixer, and improve integrations with all major 3D software and renderers,” said Quixel Co-founder Teddy Bergsman.
      As part of making the Quixel Megascans library of more than 10,000 assets free for use with Unreal Engine, ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, as well as a collection of assets from the popular Iceland collection used in the “Rebirth” cinematic short. Additional asset packs will be made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe. 
      Quixel Mixer and Quixel Bridge are being made available for free to all, regardless of engine choice or license type. In addition, all Quixel Megascans users can look forward to more downloads per month and more generous license terms. 
       

      Unreal Studio for all
      Epic also announced more streamlined features and workflows that advance Unreal Engine for all creators. Starting with Unreal Engine 4.24, features such as the Datasmith suite of plugins, static mesh editing, and the Variant Manager -- previously available through the free Unreal Studio beta -- now ship as part of the unified binary tool. As a result, all Unreal Engine users will now have access to the same features, regardless of industry and use case: games, architecture, automotive and transportation, film and television, broadcast and live events, as well as training and simulation—with the entire community benefitting from a more diverse user base with transferable skills. 
      As a result of this shift, the Unreal Studio beta will be retired upon the release of Unreal Engine 4.24. Users remaining on Unreal Studio 4.23 or earlier will be able to continue using the product, however Epic will no longer release new versions or offer further support. The Datasmith plugin for 4.19-4.23 will be made available for all users for free on the Unreal Engine Marketplace.
       

      Unreal Engine 4.24 highlights
      Available now in Preview 1, Unreal Engine 4.24 ships with many upgrades and new features, notably:
      New nondestructive, layer-based Landscape workflows enable more interesting and engaging outdoor environments where the terrain automatically adapts to other elements in the world. 
      The Sky Atmosphere component generates a physically-accurate sky that can be updated dynamically depending on the time of day, and it can be viewed from the ground or from the air to create realistic-looking planetscapes. 
      The new experimental strand-based hair and fur system brings characters to life with realistic, flowing hair. 
      Screen-space global illumination allows for natural light-filled spaces using fewer resources.
      The Live Universal Scene Description (USD) Stage Actor creates a direct link to the USD file on disk for faster iteration and better collaboration. 
      Project creation workflow now includes a wizard-style workflow centered around the industry or type of project you are creating so you only see relevant settings and tools.
      The Future of Twinmotion
      Powered by Unreal Engine, Twinmotion is a highly intuitive, high-quality solution for fast and easy real-time visualization for architecture, construction, urban planning, and landscaping. 
       

      Previously, Epic had announced that Twinmotion would remain free until November 2019; once downloaded, the free version can be used indefinitely. Today, Epic is extending the free availability until the next release of Twinmotion, which is anticipated to ship in the first quarter of 2020. The new version will offer even greater photorealism, improved assets, tools to facilitate collaborative workflows, and more. 

      View full story
    • By khawk
      Kicking off Unreal Academy London, Epic Games today announced the acquisition of Quixel, creator of the world’s largest photogrammetry asset library and bundled toolset, with all Quixel Megascans becoming free for all use with Unreal Engine. In addition, Epic announced significant Unreal Engine developments that streamline functionality to offer elegant solutions for creators across all industries.
      Free access to Quixel
      Founded in 2011, Quixel’s products include Megascans, an extensive library of 2D and 3D photogrammetry assets, supported by companion applications Bridge and Mixer. Leading game developers, filmmakers, and visualization specialists use Quixel Megascans assets to craft blockbuster games (Metro Exodus, Destiny 2, Battlefield V), animated entertainment (The Jungle Book, Black Panther, The Lion King, Pacific Rim: Uprising), and lifelike scenes through high-quality content and access to a vast array of tools. Quixel’s primary operations will remain based in Sweden, with over 100 employees across six countries joining the Epic Games team.
      “Building photorealistic 3D content is an expensive endeavor in game development and film production. By coming together with Quixel to make Megascans free for all use in Unreal Engine, this level of artistry is now available to everyone from triple-A studios to indies,” said Epic Games Founder and CEO Tim Sweeney.
      “Our mission at Quixel has always been to make the world more accessible for everyone through ultra-high resolution scanning. As part of Epic Games, we’re now able to accelerate this vision as we grow the Megascans library, speed up the development of Bridge and Mixer, and improve integrations with all major 3D software and renderers,” said Quixel Co-founder Teddy Bergsman.
      As part of making the Quixel Megascans library of more than 10,000 assets free for use with Unreal Engine, ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, as well as a collection of assets from the popular Iceland collection used in the “Rebirth” cinematic short. Additional asset packs will be made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe. 
      Quixel Mixer and Quixel Bridge are being made available for free to all, regardless of engine choice or license type. In addition, all Quixel Megascans users can look forward to more downloads per month and more generous license terms. 
       

      Unreal Studio for all
      Epic also announced more streamlined features and workflows that advance Unreal Engine for all creators. Starting with Unreal Engine 4.24, features such as the Datasmith suite of plugins, static mesh editing, and the Variant Manager -- previously available through the free Unreal Studio beta -- now ship as part of the unified binary tool. As a result, all Unreal Engine users will now have access to the same features, regardless of industry and use case: games, architecture, automotive and transportation, film and television, broadcast and live events, as well as training and simulation—with the entire community benefitting from a more diverse user base with transferable skills. 
      As a result of this shift, the Unreal Studio beta will be retired upon the release of Unreal Engine 4.24. Users remaining on Unreal Studio 4.23 or earlier will be able to continue using the product, however Epic will no longer release new versions or offer further support. The Datasmith plugin for 4.19-4.23 will be made available for all users for free on the Unreal Engine Marketplace.
       

      Unreal Engine 4.24 highlights
      Available now in Preview 1, Unreal Engine 4.24 ships with many upgrades and new features, notably:
      New nondestructive, layer-based Landscape workflows enable more interesting and engaging outdoor environments where the terrain automatically adapts to other elements in the world. 
      The Sky Atmosphere component generates a physically-accurate sky that can be updated dynamically depending on the time of day, and it can be viewed from the ground or from the air to create realistic-looking planetscapes. 
      The new experimental strand-based hair and fur system brings characters to life with realistic, flowing hair. 
      Screen-space global illumination allows for natural light-filled spaces using fewer resources.
      The Live Universal Scene Description (USD) Stage Actor creates a direct link to the USD file on disk for faster iteration and better collaboration. 
      Project creation workflow now includes a wizard-style workflow centered around the industry or type of project you are creating so you only see relevant settings and tools.
      The Future of Twinmotion
      Powered by Unreal Engine, Twinmotion is a highly intuitive, high-quality solution for fast and easy real-time visualization for architecture, construction, urban planning, and landscaping. 
       

      Previously, Epic had announced that Twinmotion would remain free until November 2019; once downloaded, the free version can be used indefinitely. Today, Epic is extending the free availability until the next release of Twinmotion, which is anticipated to ship in the first quarter of 2020. The new version will offer even greater photorealism, improved assets, tools to facilitate collaborative workflows, and more. 
    • By CHERI1230
      Hi.
      I am looking for a better way to create 2D / 3D icons for items from 3D models.  For example, I have about 120 items in the game.  
      Now I am creating icons for items as follows:
      1)I create a simple script inside the game that will sequentially make a screen shot from the camera and change the item. All this is done on a green background.
      2)I put all these screenshots in Photoshop.  And for each subject I delete the background, center it on the grid, crop it.  
      3)I put it into the game.  And when building inventory slots with items, I still have to align and scale them because each item has the different size. And I must select all these parameters for each subject manually.  It takes too much time.  
      Does anyone have any ideas how to do this faster?  Maybe there is software to create something like that?
      Thx.
      Sorry for my English.
    • By PrecisionGaming
      It features physics and destruction; intended to be a content rich, lower cost entry into rope simulations. The sliced off sections can be further cut. Use own meshes or ones provided. Combine with custom materials and extra features to create unique spline actors.
      Available now:
      https://www.unrealengine.com/marketplace/en-US/slug/cuttable-spline-system-with-physics-in-engine-solution-rope-cable-pipe
      Trailer:
       
       


      View full story
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