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My thoughts about engines for creating games without coding


Starting from today, I will write about a mere mortal’s attempts to join the world of game development/design, covering a problem of choice, popular genres, career opportunities and so on.  By mere mortals, I mean people like myself who lack game playing experience or have a vague idea about coding, graphic design, etc.

Now I would like to talk about tools for creating games without coding. I have thought they are a good option only for those who like to create simple faceless platformers, or for game designers who need to quickly create a prototype and decide on whether the concept of the game is something worthwhile. However, I am about to change my mind, as new engines have appeared recently providing many new features. So I am about to download several of them and see if they differ much from ClickTeam Fusion 2.5 I have already tried a little.

Today game constructors usually offer:

·        creating games in 2D and 3D, so you can implement light and shadow effects, animation and more   

·        multiplayer mode

·        AI

·        advanced physics so you can simulate floating or sinking into the water, create vehicles, make characters interact with other objects, use destructible option, etc.

·        selling a game on Steam, App Store, Google Play or other stores.

The majority of tools for creating games allow you to develop games on a PC, Mac, your browser, or even a tablet. As for technical requirements and good news as well:), you do not need to buy a super powerful computer. For instance, ClickTeam Fusion 2.5 worked ok on my MacBook Air. I only had to delete a lot of useless stuff, as my Mac needed a cleanup. Although it is better not to be a hoarder, sometimes I use trial versions of paid apps for computer optimization when spring cleaning is needed.   

Although I had to download the iOS Export Module to convert the code into Xcode after my game is finished, I am satisfied with the possibilities provided by this engine. You can create various mechanics with your imagination and a plenty of objects like:

Active object – used for creating interacting objects including animated ones (main character, enemies, boxes, etc.)

Counter object – used for creating health bars etc.

INI object – saves the game after the player leaves it.

Physic engine object – used for adding gravity

Joystick control object – joystick emulator for a touchpad.

IOS store object – gives a possibility to make in-game purchases for AppStore.

Admob object – used for inserting an ad banner into a game.

While I am just starting to delve into games creation, I can say that you definitely have to give game builders a try if you are into creating platformers or RPG. Whether you are going to become a game developer or a game designer, you need to understand the logic of the creation process.

I suppose, some people may become disappointed; so you have to understand from the very beginning that you won't make the sequel for Ori and the Blind Forest.

I have tried playing several games made without coding with GDevelop. Although I wouldn't pay for them, they look pretty nice and do not differ much from other games created by developers which I also wouldn't pay for.




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