Jump to content
  • Advertisement
  • entries
  • comments
  • views

Week 3 - Incoming Giants & Problems



After a week of development and testing, we are now close to the 0.4 update, Gentle Giants.

Firstly, we would like to address the issue on tower progression. We received the comments from players about the lack of depth in tower aspect. We are trying to modify this tower system into something fun for tower defense fans. Currently, our approach is limited to upgrading the tower through the spirit orb system, where you collect spirit orb and level them up. This upgrade system will not be the final form of the game and a lot of more to come.

Over the weekend, we have discussed with our team and planned out the road map of our development. There are a few things we would like to have in the game. 

1) Monster pack encounters to increase the depth of gameplay. Currently, the different stages of our game do not vary much. Therefore players will fight against the same monsters over and over again from map 1 to map 4; we know this is boring! Therefore, we will introduce monster packs, which contains specific monster army, such Abaddon army, Moloch army, or a mix of both, to challenge player’s defense. We hope this will bring more variation. At the same time, we will also introduce armor, magic defense, armor & magic penetration to different monsters and equipment. This encounter system will increase the depth and allows players to react to these monster packs, whether stack up armor or magic penetration units.

2) Quests, missions and Hell Warders Rank to increase the incentive of progressing. What we see in the game is that players do not have an incentive to proceed further apart from just the fun from the battle; therefore we are introducing quests and missions. These quests and missions have rewards that give hero equipment, companion equipment, cosmetics, and ranking. We would like to introduce a “Hell Warders” ranking system, which you proceed further, you will get more challenging quests and missions to challenge players, at the same time, having better rewards!

3) Tower spellbook to reduce the tedious of picking up spirit orb. One of the unique points in Hell Warders is the picking up of spirit orb without the resource management system. Numerous players commented on the spirit orb system being tedious; therefore we are thinking of scrapping the spirit orb - tower picking system. Removal of spirit orb does not mean we are throwing it away, but looking whether battle upgrade (double damage, movement speed) spirit orb instead of a defensive unit, which might be more suitable for players. The player can choose to leave the battle, pick spirit orbs, then go back to fight.

4) The inventory system is vital to hero progression. Currently, the game only has a simple perk system which does not provide a sufficient RPG element in the game. We will be introducing cosmetic & equipment in the future. These items will affect how strong a player will be, but not a random "stats" rolling drop. 

In conclusion, we have identified a few areas that we should work on to increase the depth of gameplay. We will also continue to modify these changes to balance out the game and introduce more features to make Hell Warders a better game.


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

      A new entry in the devlog for 13 Ronin, a retro 2d samurai fighting game, this time it's about implementing the logic for the computer player.
      Happy coding!
    • By Znippy
      Hello everyone!  
      This is my submission for the Frogger challenge.
      The final build for the project can be found here!
      I hope I have fulfilled all requirements for this challenge. Sadly, I do not have time to create a gameplay video. I am not sure if this is a must. I have added a couple of screenshots from my blog series.
      My post-mortem post will be done next week. 
      As I already mentioned on the project page, I also could offer a Linux build if somebody needs one!
      I hope you like it and I am excited to see your high scores!
      Please tell me if there is anything missing!
    • By horror_man
      Hello, I'm currently searching for a talented and passionate programmer to create a small but great horror game that would take around 3 months to be done.
      About the game: The game would be a sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer.
      Engine that'd be used to create the game: Unity
      About me: I'm a music composer with 4 years of experience and I'm fairly new in this game development world, and I'm currently leading the team that'd be creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could so that's why this game is really based in a scene of the book and not the entire thing (and also that's why it would take 3 months). Also I'm currently learning how to use Unity and how to model things with Blender.
      Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 3 3D Modelers, 1 Sound Effect Designer, 1 Concept Artist and 1 Programmer.
      Who am I looking for:
      - A programmer that's experienced in C# and with Unity.
      Right now the game is very early in its development (GDD is completed and all 3D Items, Music and Sound Effects are completed).
      If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524
    • By Nilmani Gautam
      Welcome every one from this section we are going to develop a new 3D game Cube Race
    • By JustACicada
      Random Number God has been updated to v1.1.0.
      This is an incremental (although not idle) game about defeating randomized robots by rolling dice and playing cards that alter those dice and their effects.
      Other than performance fixes, the game has been rebalanced from the ground up. Now it should progress in a more fluid fashion. An option to reset the game with a significant boost to your power has been added, allowing you to advance further than you could before.
      There is also now an option to significantly speed up battle animations. Once you learn the rules of the game, a battle can easily take <2 min.
      Windows, Linux: https://justacicada.itch.io/random-number-god
      Android: https://play.google.com/store/apps/details?id=samuelVazquez.randomNumberGod


Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!