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# Week 4 - Full speed ahead!

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After testing and deploying Patch 0.4, we will start the next phase 0.5 content patch. We expect this patch to roll out two months later. Why will it take us this long? It is because there will be a massive update on every aspect of the game.

We heard a lot of user's feedback about the tower placement system being tedious but unique at the same time. Although we would like to keep it, it hinders the game expansion on tower contents. As the previous blog mentioned, we will be implementing a tower loadout and quest/mission system! More news will be posted on our development blog.

Firstly, we would like to focus on improving monster types & depth. We are introducing armor, magic resistance, physical & magic damage, monster archetype and boss mechanics. For example, some monster will reduce or ignore physical damage from towers etc.

Secondly, we will start designing quests and missions with different monster type to challenge player's choices of towers. The final goal of this quests and missions shall include a campaign mode.

Thirdly, tower loadout system will allow players to customize tower progression and usage in different quests!

Time to dive back into Unity.

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How am I supposed to approach this problem now?

Thanks
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