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BOATMATH III: Revenge of the Cubes

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After a couple months of getting nothing done, I'm back on the Unreal wagon! This time I'm showing off the beginning of what will be the "machinery" system. Machinery is anything that actively performs a function such as weaponry, boilers, or radar. For now, though, it's just these cubes with an Unreal stock "tech panel" texture.

I've also, er, changed the ocean shader somewhat. I'm not 100% happy with it, but it's already eaten more of my time than I'd like to admit, so I'm going to leave it as-is.

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