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Change of Plans

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ccuccherini

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It's been awhile since I've posted anything here and a lot has changed in reference to what I'm doing with my game.  After some setbacks, to include having no idea where to start after drawing out some levels, I decided to put my maze came on hold until I've gotten some more experience under my belt .  So for now I have moved away from using Unity to RPG Maker MV, which seems to be more user friendly.

Before moving to this new engine I watched several tutorials for it to get an idea about how easy it would be to use, how much scripting is required, and what is required of me in terms of actually using it and getting it do anything at all.  After having dealt with Unity I was pleasantly surprised that in terms of map creation it functions similarly to MS Paint and Sim City 2000 mashed together: Choose your tile, click where you want it, Rinse, and Repeat.  Well that seemed easy enough, and I'm happy to say it was.  After drawing out my world map on grid paper I moved over to the computer to make one of the island in the program.  From start to finish the whole process up until this point, which only included placing water and land with a few cities and towers on the map took me all in around 2 hours and left me feeling rather accomplished.

My next steps will be to start building the maps for the main cities, then the towers, something I hope to get done within the next 2 weeks or so while I continue world building on paper.  Concept art for one of the characters has already begun, as have details for how many islands I'll have and what the overall story will be.  I've already decided this will likely be a rather "big" game in terms of my ability, but to help cut it down to size I intend on just focusing on one island at a time, essentially making each island it's own chapter that could be it's own stand along game.

I'm not making any promises about what will be up next week, if anything at all, but I hope to have some pictures/screenshots or a more fleshed out post about the theme, story, and gameplay by the end of next week.  Until then, I wish all of you in Canada a happy Canada Day and all of you in the U.S.A. happy Independence Day!

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