I'm on vacation in California, which means I kinda have some time to work on stuff, but it's split up by blocks of frantic activity. I'll tweak a few things, then head off to Knott's Berry Farm to burn in the sun while the kids ride on rides too small for me. Then I'll fiddle a few more things, then take the kids swimming. So while I'm getting some stuff done, it's all in a sort of disorganized tangle. I did decide to upload a new gameplay video. Once again, it's pretty poor quality. (Some day, I'll own a rig decent enough to make high-quality videos. But that day is not today.)
It's about 10 minutes of random gameplay. I was kinda distracted while playing by a 5 year old who wanted my help building electronic circuits with a snap kit toy he recently got, so there are some pauses. Also, there is still stuttering in some spots, which won't be cured until I fully convert everything from Lua to C++. (That's an ongoing project, but I am getting quite a bit of progress done while here in Cali.)
The stuttering is from the Lua garbage collector, which has been an ongoing problem with the Lua bindings to Urho3D. Throughout development of this game it has been at time worse and at times better. A recent change (unsure which one) made it worse again, enough that I'm finally going to just convert everything except UI stuff to C++ components.