Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    32
  • comments
    5
  • views
    8631

subfield [edit3]

Sign in to follow this  
polyfrag

834 views

I'm kind of not sure if working on this takes too much of a mental commit charge as opposed to working on the useful physics work that I do. I didn't sleep though so this is not like I'm capable of doing anything besides mental work anyway. I think in the day today I might be able to do some work on the dopamine engine / subfield game, but I already put in my shift on the physics so I'm going to take a break overall. I think I found that by working on the fun stuff, the stuff that I'm kind of itching to do, I did away with (maybe this was just because I would've come to it anyway or because I hadn't slept at that time either) the unnecessary work of what I was doing with generating the acceleration space curvature, while I could do something more productive in the meanwhile, and so forked a new project to possibly do that while avoiding the possible other work of the acceleration space. Though I didn't do anything with that. And am now going to continue with the mainline project once I finish, though I am going to work on the mini side tasks, or rather the other main tasks, while I #ifdef 0 the unfinished acceleration space walking.

I was thinking there would be eg a gamedev.bc.ca or something but that's a government level domain address.

I was thinking of taking the remaining 5 months of the year as break to work on anime and games. I didn't do anything really to show for it physically (no new tech... or results, or anything to show that it is correct and a new discovery) but it was a good start and I think I should do it anyway because ... the only way to make these things is when you're not thinking about them too much... and... I think with the attitude I have right now that this is not the main thing I do, to make a living, or, trying to make money off of, or rather, that I don't charge money for it, and have substance that I can put into it that is not solely in the computer or anime or art drawing for that matter, field, and that somehow, deep inside, I can ward off the bad attitude that is naturally directed at game developers and the unproductive and self-destructive mindset that game developers that try to make a living off of this have and fall into, by the fact that this is not the main thing I do, that I do this just for fun, that I will have a different result than before... and really with physics you've got to take it easy. When you work on something, you have to keep your mind flexible and attack new problems and your mind continues working on it anyway somehow. Physics is the most relaxed field... if you don't go into quantum physics I guess. Or take the wrong turn at hicksville. Just kidding. But I mean that... physics or any kind of science is actually productive and useful and is actually respectable work. So you can take breaks. This is a total mind shift. I dunno. If you actually make a contribution and do something useful. And the more deeply somebody is in a field (and indebted with its mistakes) the more sheepish and miserable they become, eg the people I saw at the electronics store who were having second thoughts about going inside, haha. So I think keeping as far detached from the dirty grunt work is the best part, that is, keeping an overview rather than an in-the-mud view. That is the luxury some people have when they start out. And must eventually succumb to. If you're lucky you develop some kind of innate knowledge that you can transplant into another field. 

[edit] I think art, like music, and maybe anime and/or games, can have an inspirational or "coolness" impression effect, that can make people take up subjects or to give insights, like the techno song that made me take up physics... that I won't talk about. Yes, that is possibly what I intend to do, but probably won't have enough time for. Really I was doing it before I even heard it though. And don't think I have enough material for that kind of impressive effect.

 

 

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!