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7/26/17 - Programming Update



Finals are coming up in my college, so obviously I wont be devoting major time to this for a week or so, but after that it's time to go ham!

I've been reaching out a lot more recently since I've been using this site and working on this project, and I've got to say that it's been a great idea. I'm learning a lot about how to better take advantage of OOP concepts. I've gotten pretty decent at  how to use procedural languages, and that's kind of the mindset I've been stuck in. Obviously I understand the concepts of OOP, but I didn't really put effort into really using them and maximizing my efficiency until recently. So, this project will also be a great learning experience.

I'm still working on basic player/enemy behaviors, and since I'm discovering how to maximize my efficiency, it's taking a little longer now that it usually would. But in the long run this will pay off with faster progress.

Here's some concept art for potential characters in the game

Stay tuned!

medieval knight guy 1.jpg


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