Things are busy as always. However, I'm continually putting in as much time as I can in my spare moments. Sometimes it's thirty minutes, sometimes a few hours. At this rate, I can see us having a prototype for the game (probably minus art) running by the end of August. Currently, the player/enemy behavior is basically done (and I mean basically), and I'm just trying to get the wave spawning correct. My counterpart is working on the UI for the build and recruit options. We're still trying to get organized as a team, and it's rough, as I mentioned, because final exams are coming up and I really shouldn't even be working on this project right now but I can't help it
Another artist's concept for the characters is attatched.