Today we present several articles on game design topics which can help you build better, more compelling games!
In this article, Ricardo Valério from medium.com discusses various factors in what makes a game challenging yet not punishing. The article starts by helping you understand what “difficulty” is, what motivates players, and how to build in the right mix of skill and achievement.
Keeping your players engaged is one of the challenging aspects of game design. In this article, Daniel Stallion covers different techniques for making your games more entertaining.
There are benefits from playing bad games — it’s a great way to learn what doesn’t work! In this article, Andrii Goncharuk, game designer for Ubisoft, talks about why you should spend at least some time playing bad games.