Advertisement Jump to content
  • Advertisement
  • entries
    28
  • comments
    18
  • views
    5184

Alpha Testing Complete and Release Planning

HunterGaming

654 views

title.thumb.png.a07d81201fe3df0c59ef3c13567e2d8d.png

This is going to be a short update. Alpha testing is now complete. I am currently working with AlphaBetaGamer to help provide beta testing for Farkle Friends. As soon as the game is up on their site I will create a new entry informing everyone of how to check it out. If there are issues and I can't get Farkle Friends on AlphaBetaGamer within a reasonable amount of time I will figure out another way to provide open beta testing for anyone who wants to help.

While the beta testing is going on I will be spending some of my time preparing the different store I want to use. Here is a finalized list of where I will be submitting the game to. Right now the goal is to release sometime in September. I'm pulling for the 1st but we will pin down a release date when beta testing is almost complete.

1. Google Play Store

2. Steam

3. GOG

4. itch.io

5. GameJolt

 



0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • What is your GameDev Story?

    In 2019 we are celebrating 20 years of GameDev.net! Share your GameDev Story with us.

    (You must login to your GameDev.net account.)

  • Blog Entries

  • Similar Content

    • By Fahrenheit.MVP
      Hi guys, check out MY FIRST GAME its still in development
      feedback is welcome
      Download on Google Play :
      https://play.google.com/store/apps/details?id=com.NO.MIN10
      Accept the challenge and survive to achieve as high of a score as you can!

      Simple and addictive game! Just hop in and balance the log to save yourself from the lava!!

      -GAME FEATURES-

      -Endless fun with challenging enemy monsters falling from the sky
      -Clean art style for a simple and enjoyable experience
      -Simple screen controls
      -Leaderboards to compete with strangers across the globe (to be added)



    • By Dilmer
      Hi All !
      For those of you who don’t know that I am now providing information about development of games, launching a game studio, and details of what I go through each day as an indie game developer in YouTube. I am also a a full stack software engineer who has a lot of experience in many areas of development.
      I want to invite you to subscribe to my YouTube channel where I am providing videos everyday about the topics mentioned.
      Check out the channel at:
      https://www.youtube.com/c/dilmervalecillos 
      Also I founded dilmergames.com which is a indie game company where I have done all the development and art by myself for every single game.
      Thanks guys



    • By I3DI
      I have spent many hours dedicated to advanced blending, shading, modeling and texture art for a game concept that will requires stages.  Think of this in the context of the sims, but far more advanced.  I need someone with a server that can host the Unreal server.  The plant life, very advanced.  The terrain textures very advanced and using blending, GIS, varying liquid textures I am building the foundation for a economic sim first.  The idea initially will be to build businesses in cities and have a character you can customize with basic animations.  Later down the road once world economies are in motion, we will add simulations, politics, governments, and finally combat simulations.  The idea is you can assume any role you would in life, build a life in modern civilization, all connected world wide.  Initially it's very basic, businesses and economies with a customizable male or female character, house or business building.
      My company has secured a contract that generates about 120,000.00 USD a year, and those willing to vest in this project will ultimately be paid.  Where is the money?  Well, the idea is to take subscriptions initially but then, money is deposited by players to build their virtual life, career, and each nation will have a government that builds on taxation.  I will add stock markets, housing markets, medical markets, technology markets and resource markets.  The beauty is, since players invest real cash, they can make real cash thru inventions, politics, banking, travel, whatever they set up in the virtual world.  Simply working a job for another players business that pays.  As the economy grows and more players are added, then they supply cash to begin their lives in our virtual world and the ones that make money can simply withdraw into their real world bank accounts.  We simply make our money off fees in transactions that occur in our virtual world.
      So to be clear, this is a beginning try out with stages of development.  I will be doing a early release and as players are added, money is invested, this will fund further development.  
      Stage 1:
      Government, Business and World Setup.  I have completed all texture art necessary to generate a complete earth in very vivid detail.  I am making preset buildings.  But I require assistance in the development of a in game GIS terrain generator.  I will also need help finding a database of cities and their building and maps so we can procedurally generate the cities.  I have iClone and could use another person to help me develop the basic animations for people.  I would like to make a building designer in game, setup zoned properties, making clothing, furniture, and get the economic part of the game setup.
      I am seeking someone with a server that can run 24/7, a Unreal game server.  I am seeking one or two artists that can help speed up the basic modeling process for many models.  I personally will deal with the terrain, city and various programming aspects.  I already have done all the architectural textures, detail and base, PBR.  I am doing models, like furniture, fountains, but being able to shift this work to several artists that are consistent would be of real help so I can focus on the programming aspect of this first stage.  I also have a merchant processor so I can run the credit cards and accounts thru them.  If you are willing to vest in this one project, one piece at a time, then I can guarantee once you are proven and consistent, there will be pay.  There are several other stages to building this advanced simulation but this first stage is the simplest and will at least begin a very lucrative money income for the company.
      A additional programmer would be of real help that is familiar with C++, Unreal, Blueprints, Materials, GitHub is hard working consistent, and wants to get their foot in the door in game development.
      Seeking two artists, 2D knowledgeable in Adobe 
      Seeking two artists 3D knowledgeable in Substance, Adobe, Blender, iClone is a bonus
      Seeking one individual with a 24/7 server for Beta Testing at no cost.
      Tools and accounts are setup and paid for by me.
      Thanks.
    • By Alladin
      Got an amount of inspiration and made this game. It's humoristic and satiric, so don't take it too seriously)
      Here you play as a priest and your main task is catching the kids. Steam store page: 
      https://store.steampowered.com/app/915730/Catch_The_Kids_Priest_Simulator_Game/?beta=0
      Gameplay trailer:
      https://www.youtube.com/watch?v=7cRWIyXU1dc&t=0s
      If you have any suggestions, advice or something else, write here)
       
       
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!