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WoA V Day 2

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Did you like the video? 

I knew you liked it. Today we tried making a basic gameplay and we finally added our custom models (after lots of techincal issues). Now the castle can take damage from the aliens (right now just cups  used as placeholders). We also introduced a buff which sould destroy all the aliens and spaceships but we weren't able to make it do it's job, it just randomly appers (about once per minute).

We also introduced a new type of alien which is supposed to shoot the castle, but again, we weren't able to make it work YET.

We know that it's still a lot of placeholder content but we're doing everything we can to make all the assets required for the game.

Tomorrow we hope that the game will be "playable", but we don't promise anything.

 

Link for the game: https://mega.nz/#!zolTVCKb!z-PbDzlTqLSK9MRyqoDpYcQ0yIPp_HUQ6zB1s4lRdUc

(I think it requires Microsoft Visual Studio 2015 C++ Redistributable to be installed)

 

Thanks again for following the developement of our game.

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Wow, lot's of progress. Even with the placeholder content it's easy to see the goal of this game.

I notice some ships fading and others pop, is this some kind of health system?

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18 hours ago, Scouting Ninja said:

Wow, lot's of progress. Even with the placeholder content it's easy to see the goal of this game.

I notice some ships fading and others pop, is this some kind of health system?

Thanks. The ships that fly away and those which pop are just different effects, it doesn't matter their health.

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