Jump to content
Sign in to follow this  
  • entries
    54
  • comments
    70
  • views
    39746

Week of Awesome V - Day 2

ryan20fun

556 views

End of day two for me.

Today has been good.
I have the enemy that can have either a knife or gun and will attack the player with it.

I am almost finished doing the first level.
I have 5 levels planed, and may add more.

Things completed today:
Player:
    hip Aim offset to point to mouse
    Ironsight Aim offset to point to mouse
    Add laser pointer when targeting
    Use mouse X axis to change rotation like moving left/right
    
AI:
    Turn to face player on gun attack
    Get closer to player if out of gun range

Enemies:
    Give gun
    Attack with melee
    Attack with gun
    Make melee damage player
    Stop fireing at player if out of range
    Allow frogmen to pass through each other
    Make killable
    Fire at player
    Fire tracers in direction of player
    Add small purple light to knife

Blueprints:
    EnvArray - HISM array of selected static mesh

Weapons:
    BasicWeapon:
        Damage actor on trace
        Add weapon fire beam PS
        Auto fire option
        Laser pointer sometimes does not show

I have been using "ToDoList" by AbstractSpoon to track things to do with my projects.

Things to do tomorrow:
    Finish first level
    Start second level
    Make the player weapon consume ammo
    Add a main menu
    Make the enemies target the player when the player damages them
    Look around for some sounds to use
    Upload a new screenshot

 

Thats all for now.



2 Comments


Recommended Comments

9 hours ago, slicer4ever said:

Sounds like quite a bit of progress in a couple days :)

Yip, And that is mostly thanks to using a engine that does most of the heavy lifting for you

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Masterbuiler64
      Good Morning, Afternoon, or Evening,
      My name is Dalton Potter and I am a budding game developer looking to learn skills and develop a beautiful project me and my friend came up with a year ago or so and have refined ever since. The idea is a basically a mix of Final Fantasy and Zelda in terms of exploration and battle, but will throw in its own unique features to switch things up a bit. What we have in place so far is the main story and many connecting character back stories, a map of the over world (still not 100% confirmed however), how some of the main characters look (also not 100% confirmed), a few battle and puzzle mechanic ideas, general story progression, locations, a few beta music tracks, and lore. What we lack however is any solid assets or work done on it as neither of us have any expertise in game development, but have both unanimously agreed that this idea is too good to forget and pass up.
      We are currently looking for people to help us work on the project as time goes on and maybe, just maybe, it may grow into a full blown team of people working on a game and eventually sell it on Steam or other client services. Any replies to this topic will be read as soon as possible depending on my schedule. I have also attached a couple photos and sound files of some design concepts we have. I also have a Pastebin made of the entire story and main character back stories, as well as history into how the idea came to be, though I'll let the Pastebin be requested as needed in the future.
      Hopefully this project turns from being just an idea into something amazingly beautiful and playable......it just needs to be created that's all.....
      Thank you in advance,
      Dalton Potter
      P.S. The sound file, "Power and Prestige" is a song that sounds as though it could be used as a trailer theme, and "Curiosity" sounds as though it could be used on a farm at sunrise.
      Source of music was from YouTube, but the groups official site is as follows: http://floatingcloud.net/
       
      EDIT: I am adding in a link to the pastebin so those that view this can get look at the story for the game. Link: https://pastebin.com/U7dKp8PS

      Floating Cloud - Power and Prestige.mp3

      Floating Cloud - Curiosity.mp3

    • By I3DI
      This is your opportunity to prove yourself and start on a career path with Interactive 3D International.  Currently I am seeking several graphic artists of varying skill levels to create texture packs, nature packs, characters, effects, and animations for sale on Unreal Engine Market.  This is a commission based contract that will last six months.  Why would you do art for my company?  Well, I provide the insurances, marketing, package your art with pre-designed special effects we create. We provide the business server for hosting files, and also supply computer equipment at a discounted rate to sub contractors.  We currently have one seat available for iClone 7 to someone proficient with the software.  Your art, and our ability to put the art together into packages that sell on Unreal Market with advertising, you can make a decent profit.  The term will be six months.  You will be paid a commission based salary off sales bi-weekly.  After six months we can renegotiate the contract or, if you have the proven skill and think you can handle a full time career, we can discuss moving you to our physical location.  
      We currently have a temporary website up at www.i3dix.com as we are undergoing a major overhaul and finishing the point of sale system for retail sales.   If your up to the challenge forward your resume and portfolio to career@i3dix.com.
      Interactive 3D International
      Darian A. Glinski, C.E.O.
      2198 Eastridge Center
      Eau Claire, Wisconsin, 54701
      Phone: (715) 895-6650


    • By wndrr.
      The Wanderer, Single Player First Person dark fantasy RPG, with emphasis on looting, freedom & variety in choosing how to play, and world exploration.
       
      Looking for a capable programmer with UE4 experience to help finalize the gameplay mechanics, finish an alpha version demo, and with that find a publisher and funding to help continue the development.
       
      I'm a UI/3d artist from Transylvania, and I've been working on this project in my free time for the past 3 years.
       
      The environment for the alpha:




       
      Mechanical saw - an item that the player can assemble by finding cog wheels and other parts scattered throughout the world.

       
      Grom, the friendly NPC

      Character Window UI

       
      Items UI based on rarity

       
      Main Menu Button UI

       
      Overall description and how it's going to stand out
       
      The project is a spiritual succesor to gems such as Arx Fatalis, Diablo II, the Gothic, Spellforce and Dungeon Siege series etc. They all had interesting, captivating worlds and atmospheres, which really immersed you and took you to far away places.
       
      The perspective is First Person, so the game will have all the advantages that come with it, such as improved immersion and atmosphere, first person animations, and it has a niche since there are very few First Person RPG's.
      There is a strong emphasis on an interactive world, with a lot of hidden secrets and unique items that can actually be useful.

      Such as plants that you can harvest and use to augment your senses, which may also have hidden effects.
      Ore veins that you can mine, if you are skilled enough, the option to grow such skills and unlock more powerful ore.
      Lakes and ponds where you can fish (if you found or crafted a fishing rod) and have different possible catches, some more rare and valuable than others.
      The option to use these catches and plants to craft potions that may be used to improve your weapons
      or provide that extra edge needed to defeat a boss or have a greater chance of survival.
      Magic artefacts with dangerous effects, curses or spells, scrolls with unknown effects.
      Parts that you can use to assemble custom weapons with enough mechanical skill.

      Or you can just go ham and take on the beasts and foes directly, which will prove more challenging, but there is variety in that as well.
      The combat system gives you some control, allowing you to choose your own fighting style, with direction-based attacks and special moves, and weapons to choose from that can synergise with the chosen style or not.
      You can also take the path of the rogue and sneak up on people, steal their bread or deliver a critical back stab.

      On top of that, the skill tree provides an additional level of customization, being able to create unique builds
      such as attack speed builds (Agility) , tank builds (Vitality) , critical chance builds (Luck) etc.
       
      A ton of secret areas, hidden rooms, riddles and mysteries.
       
      Intricate world and level design. Every piece of the level is carefully handcrafted, designed to fit with the rest of the layout , every item is designed to fit as a piece of the puzzle which adds to the gameplay in a unique way, everything is deeper than meets the eye.
       
      Current Progress and Plan
       
      Player character: Jared, the rogue

       
      The first gameplay video, Player movement & stances animation system:

       
       
      Going straight down to the logistics, I've been creating assets and artwork for this project for 3 years now, and worked with several more or less serious programmers.
       
      For the past 2 years I've been working with UE4 and gathered experience in many of its different areas, such as Materials, Animation Blueprint, Level Design Blueprinting, character and asset importing, AI, Controller Blueprints and Behavior Trees, Post Processing, Lightning, Particle Creation, UMG and User Interface, working with source control and maintaining a clean folder space and naming conventions, and more.
       
      I have also created a 40 page graphic novel set in the same universe that acts as a prequel to the events in the game. We can use it to aid the promotional content.
      There is also a 100+ page extensive GDD.
       
      The current plan is an alpha gameplay demo that shows all the parts and features of the game that makes it stand out.
      -A dungeon environment with a few interactable elements that showcases the world style. -The player character, a dwarf friendly NPC, and 2-3 types of creatures. -A lot of items with unique features that the player can use. With these we can create a set of short gameplay videos, focusing on different themes and paths that the player can take:
       
      -Herbologist -collecting plants and using them to create potions -Warrior -the flexible combat system -Thief -stealing from the NPC and sneaking attacks -Dark artefacts -finding and using sinister magical items with unique gameplay -Mechanical - collecting all the parts scattered around the world and using the NPC to help you craft it into a mechanical weapon -Prospector -mining various ores and using them to craft better weapons or even explosives -Fisherman -using various baits that increase chances for rare drops that can give permanent stat increases With these videos we will look for a publisher and funding, then gather more artists and assemble a studio.
       
      It sounds like a lot, but I have already created the assets and animations for all these items and objects, and imported most of them into the engine. I have also integrated the ones with custom animations into the player's animation blueprint.
       
      Art side, the environment, characters and items, the player movement animations, the rat animations, the combat animations for the friendly NPC are all finished, the UI is partially finished with some polishing left to do, and the particles are partially finished.
       
      Programming/Gameplay side, one of the programmers has worked on the inventory system, which has partial functionality. You can pick up, grab and move items around, throw them, collect them in the inventory and move them around in the different slots, and an incomplete tooltip functionality. He can provide assistance for this part of code.
      Animation system/AI side, the programmer assigned has done nothing, and eventually I took over and created the movement and combat animation system for the player. What's left is to integrate custom actions animations such as climbing stairs or other custom animations. I also created some AI but I'm not a programmer so it doesn't hold up to the standards that I would like, and I plan to leave that to the programmers and focus on the art side.
      There are also some destructible wood boxes, planks and barrel blueprints, and some random gameplay objects that you can interact with.
      What's left is:
      -Finishing the inventory system, looting, tooltips, equiping armor and weapons, stats, unique item gameplay -Stat system/Health/Energy/Experience/leveling up -Quest/Journal -Dialogue/Cutscenes -AI and combat mechanics -Various level design gameplay.  
      Open Positions
       
      Looking for a capable programmer with UE4 experience to join forces and create a great RPG.
      There are a lot of gameplay features so will probably need ~2 people.
      The time frame will depend on how fast the programmer/s will advance as most of the art side is finished.
       
      Requirements:
      At least 1 and a half years UE4 experience, preferably more. Understands the engine, the way it works and how it wants you to code things. A good understanding of OOP workflow and how the blueprints and C++ work together. UMG experience and an understanding of the Slate UI framework is a plus, and pretty much a requirement. At least 20-30 hours of time/week to work on the project, so that we can finish it before we grow old. The knowledge, expertise and capability of implementing the needed mechanics in a realistic time frame. A proactive positive attitude towards solutions and getting things done. So if you feel my vision and want to know more, and think you can bring this project to
      life, then contact me for more information at:
      Skype: andyblahblah1
      Discord: Hermit#8917
      or PM
       
      Thanks and have a great day!
    • By MoreLion
      PROJECT OVERVIEW:
      Beyond The Frontier is a open galaxy RPG set in an galaxy far far away.
      its a game i have envisioned for years!, The Game will be developed in Unreal Engine 4. in the game you will be able to be who YOU want to be, Fly Epic And Fast Ships, But Most Importantly, Go On Epic Quests! Become A Pirate, Kill The Pirates, Join Factions And Go On Epic Adventures Through The Galaxy!
      im currently in the middle of designing the game however i need concept artists for the gdd, then we will go from there eventually getting 3D Artists And Unreal Engine Programmers.
      Recruitment Details:
      - Concept Artists:
      responsibilities include creation and design of environments, Weapon Concepts And Ship Concepts.
      DEVELOPMENT PLAN:
      PHASE 1:
      Concept Art Planning Future Development + Brainstorming Game Design Document Completion PHASE 2:
      3D Character Modelling +Environment And Prop Modelling And Texturing Basic First Person Set Up With All Player Character Features And Inventory And Quest Log. Early Marketing (For Kickstarter Or To Grow A Community) We Will Be Adding Phase 3 And 4 which Will Include Much More Questing Stuff.
      APPLY:
      email me at rioishere14@gmail.com
       
    • By phantom-gamedev-team
      Hello Gamedev.net!

      We are a small group of game developers searching for a 3D character artist and programmer to assist in development of a 3D first-person action-adventure roguelite set in a sci-fi egyptian inspired setting. Some tid-bits about us and the project:
       
      The team has a combined 15+ years of AAA game development experience with several well-known shipped titles. We are highly motivated to create a unique, high-quality experience, focusing on tight gameplay and interesting aesthetics. We’re a fun, goofy, and relaxed bunch looking for other fun, goofy, and relaxed guys and gals to not only work with, but to hang out with as well. The game is being developed in UE4, and is currently in early pre-production. We are hoping to have a small prototype of basic game mechanics complete by end-of-year. We are looking for individuals who are self-motivated, willing to take initiative, and can wear several hats. These positions are primarily part-time; each of us have full-time jobs in AAA and can only commit 5-15 hours a week. We also respect that people have personal lives and so are extremely flexible with working hours. Game development is a marathon, not a sprint! The team is currently self-funded and completely at-will, and as such the positions are unpaid; however we are looking to turn this into a commercial product, and revenue share will be significant for early members. We are looking for developers who have at least 4+ years across hobbyist/professional game development and at least a single shipped title/mod (commercial or non-commercial); no specific requirement for UE4 experience but it's a big plus! Here's some concept/screenshots: https://imgur.com/a/wiv9P1D
      For those interested, please send me a message with your role and qualifications and we can set up a time to chat privately and in more detail.

      Thanks!
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!