Greetings & Salutations.
End of day three for me.
Today has also been good, But I feel like I am going to fall behind schedule.
I need to improve my level design skill. I seam to start okay, But tend to make the rest bland or "boring".
I am having the player be the invader.
The EAF(Earth attack force) has found one of these elusive UFO's and gotten a flight path to the alien world.
The player has to infiltrate the castle where the alien defence system is run from(movie cliché huh?), And disable it.
Things completed today(From TDL):
Load next level at end
Load next map
Function to get next level based on current level name
Move player from A to B
Don't fire when out of ammo
Things to do tomorrow(From TDL, Again):
Show death screen UI on death
Build list of uneeded starter content
Fire at player when in range instead of moving closer
Set engine overal scalability
Add some rocks
Add some bushes
Display message when data is gathered
That is all for now,
Thanks for reading.