Jump to content
  • Advertisement
  • entries
  • comments
  • views

Strawberry Alert: Day 3

Sign in to follow this  


Play it! | View on GitHub

I couldn't do much today, but at least I added collisions and jumping. You won't see much difference, but now there's gravity pulling the character down and she's colliding against the floor instead of having a fixed y position.

After jumping or attacking, the character doesn't resume movement if the right arrow is pressed, I will try to fix that tomorrow (Fixed, I should totally go to sleep now). Also, either tomorrow or Friday I should be able to start adding enemies and stuff.

My initial idea was to let the player move freely through the map and have as a level goal clear it of alien enemies. I'm thinking now that an easier option might be make it endless runner style and have a certain amount of time to kill as many enemies as possible. I wish I had time to try out both and see which one is more fun, but I doubt it will be possible.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!