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WoA V : Day 3

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Today was a less productive day so my blog entry will be very short I have added a waypoints system that my ennemies will follow. It will evolve further before the end of the competition. I have worked hard to stabilize my engine in terms of  sprites managing. Now it's more functional. Toward the end of the day I began to look at how I could present my story with the dialog box. Here is a small screenshot that shows the progress:


It's not perfect but I think it look very good.

Things to do tomorrow :

  • Collision detection
  • Find tileset to make my levels
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