Jump to content
  • Advertisement
  • entries
  • comments
  • views

Week of Awesome V - Day #4



Phew. Late night debugging showed that the ray casting code I used for line of sight was hilariously broken since the first usage years ago for straight vertical or horizontal lines. Good fun to debug :)

Anyhow, line of sight now seems to do what I want. I also managed to get the complete, fail and total win conditions in and get the menu stuff out of may way. All in all I have a short game of five stages that could well be a final entry. Of course I do hope to spend a bit time on more and bigger stages!

The game has thusly been dubbed Assassins'r'Us.


To be safe I uploaded a current preview version with the five stages I have. The game is mostly feature complete (but one feature I'd love to add) and can properly be played. In case I don't have any more time this would be my final entry. The submission is over at https://neonlightgames.com/woa/Submissions

A safety backup is also at www.georg-rottensteiner.de/files/WoA5_Endurion_AssassinsrUs.zip





Recommended Comments

Really nice and fun to play!

I had a few issues though:  The main download link didn't work (corrupted zip) but the backup worked fine.  Rotate left/right key bindings were not set initially and jump seemingly doesn't work (tried changing the key binding but still no joy).


Also in writing this I accidentally knocked my mouse on the floor and it broke, so onto mouse #2.

Share this comment

Link to comment

Thanks for the feedback, good to know. I'll set out to comment and test yours and other entries once I get a better net connection.

The jump is not in in that version, I hope to get it in tomorrow.

Share this comment

Link to comment

Oh wow, a working submission (albeit that I gather from the above that there are some issues) already! That's impressive--well done! ^_^

Share this comment

Link to comment

Hmm, it seems the zip that was uploaded got corrupted, i'm going to have to do some testing with the backup and uploading.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!