Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    54
  • comments
    70
  • views
    39616

Week of Awesome V - Day 4

Sign in to follow this  
ryan20fun

840 views

Greetings & Salutations.

End of day four for me.
Today has gone really well, I am sure I will hit my deadline.
And I have done quite a bit according to TDL, But then a lot of those where small things like adding sounds and such.
I am planning to be 90% finished by end of tomorrow, That way I can spend Saturday and Sunday adding polish and finishing up the non essential things.

I am not sure if having events take place in a castle and a single (till the end) alien invader will cut it for the themes, So I am going to put some more thought into that.

For anyone who is interested; I Highly recommend ToDoList by Abstract Spoon

Things done today:
    Player:
        Stop sprinting when the player starts targeting
        Play sound when foot reaches ground
        Regenerate health
        Show death screen UI on death
    Savegame
    Enemies:
        Frogman:
            Target player on attack (take damage)
            Increase movespeed when using melee
            Allow frogmen to fire through each other
            Trace through other frogmen
            Go over Asher's YT AI tut
        Turret:
            Klaxon sound when player detected
            Create
            Add range helper
    UI:
        Main menu:
            Play
            Exit
            Set engine overal scalability
            Make list of FreeSound.org credits
            Ingame menu
            Resume
            Exit
            Restart
        Death screen
    Sounds:
        Weapon fire
        Turret fire
        Frogman fire
        Frogman melee
    Levels:
        Level0_Infiltrate
            Add some rocks
            Add some bushes
        Level1_FindTheDefenseSystem:
            Display message when data is gathered
            Make sure the enemies with guns actually shoot you
        Level2_DisableTheDefenseSystem:
            Create draft in Krita
            Model after draft
            Place enemies
            Load next level
            Place props
            Do defense system disabling
            Place some turrets
    Day 4 screenshot
    
Things on tomorrows todo list:
    Player:
        Add camera blocking volumes to stop camera from going past edges of maps
    Build list of uneeded starter content:
        Remove Floor_400x400
        Remove SM_Chair
        Remove SM_Couch
        Remove SM_CornerFrame
        Remove SM_Lamp_Ceiling
        Remove SM_Lamp_Wall
        Remove SM_Statue
    Enemies:
        Frogman:
            Fire at player when in range instead of moving closer
            Add weapon tracer fire
        Turret:
            Add tracer fire
            Use range helper to detect when player is in range instead of always tracing for the player
    UI:
        Main menu:
            Credits
            Tutorial
            Set mouse sensitivity
            Make list of FreeSound.org credits
    Ingame menu:
        Options
    Do a packing test
    Music
    Sounds:
        Frogman ambient noise
    Levels:
        Level3_DisposeOfTheLeader
        Tutorial
    Blueprints:
        DefenseSystemPC:
            Smoke PS not activating!
            
Two screenshots:
ScreenShot00001.thumb.jpg.21950aa0aca3bd92797befbc13aecb88.jpg
ScreenShot00003.thumb.jpg.7780d71ae46d23d15db6b214b929220a.jpg


Thats all for now,
Thanks for reading.

Sign in to follow this  


3 Comments


Recommended Comments

That forest run looks great, seeing how much you have done is shocking. Really like the style you are using for the levels.

Share this comment


Link to comment
10 hours ago, dmatter said:

Wow looks stunning!

Keep up the great work :D

Thanks

 

10 hours ago, Scouting Ninja said:

That forest run looks great, seeing how much you have done is shocking. Really like the style you are using for the levels.

Thanks, I am also liking the current style of level.
The secoond level I made still looks "boring" as it is basically a more realistic castle design with long corridors.
I have rebased the level style off DukeNukem and Commander Keen, And it seams to be working.

Alarge part of the progress is due using UE4(Unity probably gives the same benifit).

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!