Jump to content
  • entries
  • comments
  • views

Week of Awesome V: Day 4: Strange Crystals



Greetings and salutations!

Today was fairly productive, I feel! To start with, some screenshots showing the current state of the game:


    The three powerups thus far implemented--from left to right, I believe: A "spread-fire" weapon, health, and a "charging blast" weapon.



    Some of the current state of the game--note the three enemies, the health bar, and the new texture on the level-geometry.


As to specifics, read on:

You may recall that I mentioned in my previous entry that the flying enemy might be scrapped; well, it's working now! It doesn't behave as I had originally intended, but I'm happy with its new (preliminary) behaviour, I do believe. ^_^

Speaking of enemies, they now react visibly to taking damage: they "flinch" a little to one side or the other, may be pushed back by some weapons, and release a quick burst of particles.

Weapons have seen a little work: I have a basic implementation of one weapon's appearance, and an impact-flash for the same.

I had hoped to produce something fancier that I have now--I wanted a 3D model that shaded from bright at its visual centre to darker at the edges, giving a nice, glowy look. I attempted to implement this by looking at the model's normals in the relevant shader, with normals pointing towards the viewer being bright and normals pointing tangential to it being dark. This sort of worked, but not to my satisfaction. :/

I also started in on menu-screens today: there is now an incomplete main menu, a possibly-sort-of-complete options menu, and a probably-near-complete credit-text screen.

On a similar note, I selected fonts to use in my UI, including the above-mentioned menus. This took a little searching, especially as I wanted to avoid licences that might be problematic. In the end I found two that I'm reasonably happy with, at least!

I've even made a first step on the in-game UI: as shown above, there's now a simple health bar near the bottom of the screen, which decreases when the player's health drops, and increases when it rises.

Powerups have also been implemented: small red orbs replenish the player's health, while oddly-shaped crystals provide new weapons.

And once again, the game saw various tweaks, changes, and additions that don't seem worth mentioning here!

That then is all for today--stay well, and thank you for reading! ^_^


Recommended Comments


I had hoped to produce something fancier that I have now--I wanted a 3D model that shaded from bright at its visual centre to darker at the edges, giving a nice, glowy look. 

If you want to make it look like the aliens are glowing from the inside, you can place a fake light source in the shader code that computes the length from the light source in object space. Then you can use this term as the light falloff: 

falloff = pow(0.99f, length);

That will give a sort-of fake sub-surface-scattering effect.

Anyway, I like how those aliens look. Really freaky.

Share this comment

Link to comment
35 minutes ago, __Toz__ said:

If you want to make it look like the aliens are glowing from the inside, you can place a fake light source in the shader code that computes the length from the light source in object space. Then you can use this term as the light falloff: 

falloff = pow(0.99f, length);

That will give a sort-of fake sub-surface-scattering effect.


Hmm... Interesting...


(For the sake of clarity, I want the effect for weapons-fire, not the aliens themselves--they should look solid, but with a glowing "core", I believe.)


I might well give that a shot (so to speak :P)--thank you! ^_^


37 minutes ago, __Toz__ said:

Anyway, I like how those aliens look. Really freaky.


I'm glad to read that! Thank you--I appreciate it! ^_^

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Rio Lloyd
      A Epic Isometrical Survival RPG, your plane crashes on a mountain, the people who were on your plane are dead, you find out there are people on the mountain, but the mountain holds a dark secret…
      We are currently looking for:
      2D Artists – Low Poly 3D Artists – Unity Programmers
      If interested join the interview discord: https://discord.gg/hcqg83j
      I’d prefer it if you are gonna ask dumb questions like: is this unpaid? How much money you gonna give me? Then don’t join, no offence but it’s something that’s very obvious... at the moment no. This isn’t paid... We are currently hoping for a publisher to publish our game. Other than that we welcome you 😀
      The game will be made in unity and coded in C#
    • By Masterbuiler64
      Good Morning, Afternoon, or Evening,
      My name is Dalton Potter and I am a budding game developer looking to learn skills and develop a beautiful project me and my friend came up with a year ago or so and have refined ever since. The idea is a basically a mix of Final Fantasy and Zelda in terms of exploration and battle, but will throw in its own unique features to switch things up a bit. What we have in place so far is the main story and many connecting character back stories, a map of the over world (still not 100% confirmed however), how some of the main characters look (also not 100% confirmed), a few battle and puzzle mechanic ideas, general story progression, locations, a few beta music tracks, and lore. What we lack however is any solid assets or work done on it as neither of us have any expertise in game development, but have both unanimously agreed that this idea is too good to forget and pass up.
      We are currently looking for people to help us work on the project as time goes on and maybe, just maybe, it may grow into a full blown team of people working on a game and eventually sell it on Steam or other client services. Any replies to this topic will be read as soon as possible depending on my schedule. I have also attached a couple photos and sound files of some design concepts we have. I also have a Pastebin made of the entire story and main character back stories, as well as history into how the idea came to be, though I'll let the Pastebin be requested as needed in the future.
      Hopefully this project turns from being just an idea into something amazingly beautiful and playable......it just needs to be created that's all.....
      Thank you in advance,
      Dalton Potter
      P.S. The sound file, "Power and Prestige" is a song that sounds as though it could be used as a trailer theme, and "Curiosity" sounds as though it could be used on a farm at sunrise.
      Source of music was from YouTube, but the groups official site is as follows: http://floatingcloud.net/
      EDIT: I am adding in a link to the pastebin so those that view this can get look at the story for the game. Link: https://pastebin.com/U7dKp8PS

      Floating Cloud - Power and Prestige.mp3

      Floating Cloud - Curiosity.mp3

    • By sidbhati32
      How do I detect the mouse event of moving my mouse left or right and wheel up or down?
      I have used Get_X_LParam for mouse movement and WParam for wheel movement.
      Like DWORD x = HIWORD(wParam) but both of these events return continuous values.

      for eg. if(x>0)
      //do this

      //do this

      the Wparam only returns the same value every time even if I am moving my wheel downwards. Same with Get_X_LParam
    • By FluffexStudios
      Hi everyone,
      Stitched has been released for almost a year now and our game has gone through numerous great updates and revisions thank to feedback from everyone! To conclude a wonderful summer, our game is currently on sale for 30% off on Steam from September 17th to October 1st. Check us out here: Store.steampowered.com
      Also, we would want to showcase some of our artworks for our game. Below are some of the concept arts that we did in the past.
      Firstly, the main subject we wanted to focus on before any art is the primary color of the game. We decided to choose purple as it's a color that stands out and somewhat fitting in a horror game.
      Below is the original title screen and the finalized version of the title screen of Stitched. We original wanted to give Catherine long hair but decided against it because we feel the long hairstyle was done too many times. We wanted to give Catherine a unique look hence we decided upon the new shorter hairstyle. We also touch up on her expression to make the player see that Catherine is terrified. Thirdly, we wanted to emphasize the title of the game by making it glow with light purple color.

      The below three images represent design stage for the doll character in Stitched. The first image is the original sketch. The second image is an updated version to give the character a more serious tone. The final sketch is to give the character her color which include her hair, face, and dress colors. We went through a large amount of revisions for this character to get the right color, facial expression to match her personality.

      And lastly, check out some amazing fan art for our game through this youtube video!

      For anyone who is interested in our art. Check out our deviant art page here.
      For those who have further interest in our game, check out our website here and our Steam developer page here for future projects!
      Fluffex Studios
    • By Jordan Winslow
      Hey guys, my name is Jordan Winslow and I am a professional electronic music producer & composer who also happens to be a talented story writer and has a ton of experience with VNMaker, Tyrannobuilder, Renpy, and RPG Maker tools and I am looking for talented artists who want to make a horror game together!
      Last Horror Project I Composed Music For: 
      My last game I created: "The Watchers"  https://jordanwinslow.itch.io/the-watchers
      My Music: https://jordanwinslow.me/showcase
      I am open to plot ideas but, based on your artwork, I would like to create an original story that matches our music and art so we can play on both of our strengths. Up until now I have only been able to create visual novels with the use of stock photography and stock videos, but with the use of original art, we should be able to come up with a story that is far more specific to the art on screen.
      My favorite horror games (For reference)
      Saya no Uta (Horror Visual Novel Originally in Japanese)
      The Crooked Man 
      Corpse Party
      I have a few pretty awesome ideas for sci-fi or extra-dimensional horror games, I also know of a great real-life story about aliens we could make a game about and I could easily come up with something new if I am inspired by your art!
      So let's create something awesome together! Send me a message along with some examples of your art and we will either create a team of multiple people together or just the two of us if you are capable of coming up with a decent amount of original artwork! I've got the music, the story and the programming handled unless you want to do the programming and help with the story.

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!