Jump to content
  • Advertisement
  • entries
    10
  • comments
    30
  • views
    2935

Strawberry Alert: Day 5

Avalander

732 views

Play it! | View on GitHub

End of day five. The current state almost resembles an actual game. I added some platforms so that the player can jump around and a flag at the end of the level.

Next things on my list to implement:

  • Move backwards.
  • Scoring.
  • Hit points and alien attacks.

I will be happy if I manage to finish these three things by the end of Sunday.



4 Comments


Recommended Comments

Looks pretty good so far!  my only annoyance is trying to get on some of the platforms if you don't move+jump you just jump straight up in the air, making no progress.  maybe allow some small movement while in the air to fine tune where you land.

Share this comment


Link to comment

Like it a lot, the feel of the game reminds me a lot of retro games.

Also had problems with the platforms. For me it's not being able to move back when I missed a jump.

If you made the camera only move when the player is in the middle of the screen then it would be possible to go back a bit without needing the scene to rollback. You know like the Mario games.

Share this comment


Link to comment

It's looks neat thus far! My main critique would be that it feels a little easy--there's no real threat to the player, and with a little patience there's little challenge in killing all of the aliens. Perhaps some tricky choices, or special types of alien (fast aliens, perhaps?), or damage to the player?

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!