Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

WoA V : Day 5



Today was a productive day. I did not really encounter major problems except that I had a little difficulty to make the exhaust following the enemy ships when they rotated. I happily found a small solution on the internet. I present it to you:

Public Vector2 GetPositionOfExhaust (Vector2 _vCenter, float _fDistance, float _fDirectionInRadians)
	Float yDifference = (float) Math.Sin (_fDirectionInRadians);
	Float xDifference = (float) Math.Cos (_fDirectionInRadians);
	Vector2 vDirection = new Vector2 (xDifference, yDifference);
	Vector2 vPrecisePositionOfSatellite = _vCenter + vDirection * _fDistance;
	Return vPrecisePositionOfSatellite;

This code comes from: http://xboxforums.create.msdn.com/forums/t/112011.aspx

To conclude, here some screenshots of the progress:





Here is my objectives for Day 6:

  • Finish the tutorial
  • Make the first level
  • Start to integrate the first boss battle



Recommended Comments

this looks really good! Im also going to be starting my blog soon! Quick question where do you get the art for the game assets? They look really neat!

Share this comment

Link to comment

Tank you for your comment. Here's the answer for your question :

- The character was made by a friend of mine.

- The gui is a pack that I buy at this address : https://graphicriver.net/item/space-game-gui-pack/9264290

- The spaceship and background come from : https://www.gamedevmarket.net/asset/2d-space-shooter-assets-space-rage-1775/ 

- The ennemy ships come from packs on unity asset store.

- Sometings you don't see in the screenshots but you can listen when you play is the music. All my music come from : http://eliteferrex.newgrounds.com/ or https://eliteferrex.bandcamp.com/


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!