This is another fairly short update. Beta testing is now ready. I am having issues getting an account setup with AlphaBetaGamer so I will have to do this manually. If your interested in testing the game shoot me an email at email@example.com or contact me through my website and let me know which build you would like Android, Windows x64, or Mac . Not sure what kind of response I'll be getting so I may not be able to give access to everyone. I'm hoping to have 40 to 60 people test this out for me. I will respond to requests as fast as I possibly can. The beta builds will only work for a limited time.
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Good Morning, Afternoon, or Evening,
My name is Dalton Potter and I am a budding game developer looking to learn skills and develop a beautiful project me and my friend came up with a year ago or so and have refined ever since. The idea is a basically a mix of Final Fantasy and Zelda in terms of exploration and battle, but will throw in its own unique features to switch things up a bit. What we have in place so far is the main story and many connecting character back stories, a map of the over world (still not 100% confirmed however), how some of the main characters look (also not 100% confirmed), a few battle and puzzle mechanic ideas, general story progression, locations, a few beta music tracks, and lore. What we lack however is any solid assets or work done on it as neither of us have any expertise in game development, but have both unanimously agreed that this idea is too good to forget and pass up.
We are currently looking for people to help us work on the project as time goes on and maybe, just maybe, it may grow into a full blown team of people working on a game and eventually sell it on Steam or other client services. Any replies to this topic will be read as soon as possible depending on my schedule. I have also attached a couple photos and sound files of some design concepts we have. I also have a Pastebin made of the entire story and main character back stories, as well as history into how the idea came to be, though I'll let the Pastebin be requested as needed in the future.
Hopefully this project turns from being just an idea into something amazingly beautiful and playable......it just needs to be created that's all.....
Thank you in advance,
P.S. The sound file, "Power and Prestige" is a song that sounds as though it could be used as a trailer theme, and "Curiosity" sounds as though it could be used on a farm at sunrise.
Source of music was from YouTube, but the groups official site is as follows: http://floatingcloud.net/
EDIT: I am adding in a link to the pastebin so those that view this can get look at the story for the game. Link: https://pastebin.com/U7dKp8PS
Floating Cloud - Power and Prestige.mp3
Floating Cloud - Curiosity.mp3
Hi guys, let me introduce my new project - Just Smash It! It's all about destruction! Break your way smashing objects with aimed shots!
* Realistic physics of destruction
* Smooth game flow
* Pleasant graphic and sound design
* Infinite mode after passing the basic set of levels
* Small size, great time-killer!
Play Market: https://play.google.com/store/apps/details?id=com.blackspoongames.smashworld
Feedback are welcome!
By Rio Lloyd
we are a team of 3 looking for more members,
we are making an isometrical Survival RPG.
we are looking For Members who can make low poly 3D artists who can do character models, environments, tools and more.
if interested and want to know more email me at firstname.lastname@example.org
How do I detect the mouse event of moving my mouse left or right and wheel up or down?
I have used Get_X_LParam for mouse movement and WParam for wheel movement.
Like DWORD x = HIWORD(wParam) but both of these events return continuous values.
for eg. if(x>0)
the Wparam only returns the same value every time even if I am moving my wheel downwards. Same with Get_X_LParam