Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    3
  • comments
    0
  • views
    459

Project XSYS - WIP

00Kevin

800 views

THE GAME: 
 
Project XSYS is an untitled indie game that features world map HEX crawling, turn based combat, and multi-character party RPG adventuring. 

Features thus far:

Hex Crawling

World map hex crawling is a unique feature. It's up to the player to ensure his/her party is well prepared and provisioned for each journey. Like many 4X games,time controls allow the player to speed up, slow down, and pause the passage of time. As time passes, various events will occur such as combat encounters, interaction scenarios, inter-party personality conflicts, discoveries, etc.     

The screenshot below is the most current view of the hex map. It is auto-generated by stitching smaller hand crafted Terrains together.   But, yes, it's  pure programmer art. :) 

HexMapWithGrid.PNG

Tactical Turn Based Combat
The combat system was built to satisfy the itch of tactical turn based enthusiasts.  In addition, I've worked hard to ensure that the combat grid is truly 3D. This means that characters can climb, fly, crawl, and jump over and under obstacles. 

The action point based combat system is designed around the concept that your character can try to do anything.  For example, if you want to fight with two weapons, trip, guard, parry, or disarm you don't need a special skill to try it. There are no talent trees just proficiency levels. 

adam2.gif

 

Character Party 
The character creation system is extensive and is a multi-step process. Steps include selecting Class, Race, Ability Scores, Interaction Skills, Combat Skills, Exploration Skills, Spells, Appearance, Personality, Backgrounds, etc.  At the moment, the system allows you to create up to six characters. 

At the moment, the graphics are nothing more than prototypes / placeholders. I don't plan on hiring or partnering with an artist until next year. One of the first things I will have commissioned is a base character model and various pieces of equipment for each race.  

For the moment, Adam and a pair of Mixamo thugs will do just nicely. 

Create New Character.PNG

 

Development

Thus far, I've spent many long nights coding and refractoring the games numerous subsystems (true 3d grid pathfinding, sqlite database, event message system, animations, personality system, combat mechanics, inventory, character sheets, items, vendors, character creation, terrain based hex map, encounter system, survival mechanics, campaign events, etc).  The game has truly become a labor of love and I'm quite happy with the code thus far, but of course it's not perfect... yet.

My current focus is developing the content pipeline and assessing what Unity assets (if any) I will be integrating.  In fact, I can't wait to start adding more creative elements to my game. The game is now moving from being a game framework to an actual game, but there are still many detailed decisions that have not been made. 

Anyway, I hope you enjoy watching my game take shape.  I really need all the feedback I can get as I have much to learn. 

 

 



0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!