Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Break of game development

Sign in to follow this  


I will stop doing any private game or software development for a while or will drop it entirely - depending on how i feel about it.

Right now i dont feel like doing it and dont see any reason why i should do this anymore. I cant hardly find time and when i have one, it just isn´t fun.

But i may do some trickjump mapping in reflex... when they fixed that broken editor :-(


So bye guys, have a good life.

Sign in to follow this  


Recommended Comments

I don't know you, but you sound like you're burned out. So, I hope that taking a break from gamedev helps you re-center and feel better. And, I'm biased towards gamedev (of course... This is gamedev.net), so I hope after you've had some time, I hope you come back.


Take care of yourself.

Share this comment

Link to comment

Maybe you're not happy with the things that you're writing. I remember a few weeks ago you've posted a 1 header library for some OS dependent stuff (windows/threading/fileIO/...). And I'm sorry if I put you down, even if it is a tiny bit, with my comments, that wasn't my intention at all.  Otherwise if you weren't happy writing these kind of things you maybe should do it some other way. 

A while ago I had a "pride", that really prevented my to do the thing I want, just because couldn't swallow the fact and I didn't wrote everything. Maybe I still have this problem (and I'm certain that for some things I still do), but I'n my case I really did not want to use any 3rd party libraries for my game @home.

I really wanted to write a rendering API(a warpper around D3D GL ect.) - and I did
I really wanted to write a shading language(that gets translated to HLSL/GLSL) and I did
I really do not like SDL and i wanted to write a window abstaction API - and I did

I do this at home after work and it was and still is very time consuming. I surely learned a lot while writing these, and I'm kind of happy with the right now, but during that period I had that pride fight.

After that I needed a UI for game in game editing stuff, and I really wanted to write a UI library. After a few days I kindof managed to swallow my pride, and just use Dear ImGui. I like that the library is there and easy to set up, but I do not like the API and I do not like the coding style, but I kind of convinced myself because other on the interned proved to me that the lib is stable and sufficient, so I swallow my pride and started using it, and kind of lying to me that one day I will write one.

The next thing in the same fashion as the UI, was the physics and collision. at 1st I wrote something that wasn't physics based at all (it was that thing that the player is a sphere/ellipsoid and you slide it against a triangle soup) but it wasn't that flexible. So I started looking at how to write a physics engine. again I had a fight with myself and I agreed with my otherself that I should use bullet physics - yes it has bugs, yes the API is kind of strange, but I had to keep the work going, after all I wasn't sure if my game is suitable for physics, and I had to test it as soon as possible. (I will write a physics thing one day).

The next thing is the level editor, now about that... well I kind of wrote one, It isn't completed yet I believe that I can make it pretty usable. I'm kind of justifying it with ;
"I want my game to have a level editor for the players"
"I can make tools that help me edit the world faster".
So this is kind of justified and I have to admit it is really fun, I'm really interested in DCC.

I'm not sure if I communicated my point, but in my head I've got two persons I call them (for this example, because I know you are familiar with these people):
- The Muratori guy - that guy is usually angry (at least this is my image for him...) and want to write everything by himself
- The reasonable inexperienced wanna be a gamedev - who just wants to see a game going.

The true "me" where I;m subconsciously happy, Is somewhere in between, but I'm not sure where, because I forced my mind to bend around some ideas, that some of them are mine, some of them are taken directly form someone else that I think (or all other people think) are smart.

I'm kindof finding my way out of this situation, but it took me a lot of pride swallowing(and it still takes some...) to make me happy with the things I do.

Maybe in your case it is not the physics engine, the UI or the level editor, maybe it is something else.
If this is not the reason why you're unhappy, I wish you to find the real reason why and overcome it!


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!