Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

[Project Peril] Development Postponed

Sign in to follow this  



A massive amount of labor and resources are required to create a fully fledged secure multiplayer ARPG game.  As the solo developer behind Project Peril, I'm looking at another year at least before there is a genuinely decent playable product.  Project Peril has been in development for 12 months.  I am quite proud of the work that's gone into it, but unfortunately I can't continue working in the dark.  Therefore, Project Peril has been postponed.  I am taking the functional code-base of Project Peril and using it to create a new game that I hope to have a playable prototype of by November.  The idea of this new game is to receive publicity and funding which will ultimately allow me to pick up where Project Peril left off and hire a team of developers to put together a real studio.  If this new game happens to succeed then it may become my primary focus of attention.  

More information on my new game will be announced in the following weeks.

If you enjoy my blog please check out my Facebook page where I post the same weekly blog plus an occasional video or screenshot.


Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!