Jump to content
  • Advertisement
  • entries
  • comments
  • views

No Time!: It’s the VMD3 for September 3rd



As 'promised', this week's edition of the VMD3 is late, and it'll be quite brief. I'm keeping descriptions to a minimum and instead focusing of a screenshot blitz.

First up, some usual housekeeping: September has begun, and with it begins the most important month of my entire life. Nearly a 9 months ago I quit my day job to pursue this dream of creating games, and this month will be my first attempt at making it a viable.

On September 6th I'm releasing the Alpha 1 demo of Village Monsters. This is an enormous release that builds upon everything I've done in the last 9 months. 

A week later, on September 12th, I launch my Kickstarter campaign that'll run through September and into the appropriately spooky month of October. I'm very excited and anxious for you all to see what I have cooking.

Ok. Enough words. Onto the screenshot blitz.


More village changes have been enacted. The still-unnamed Treasure Chest merchant - run by Skunkworks, the Mimic - has been converted into furniture-only...


...while a new General Store (run by Bottes) has been constructed to sell food, potions, and other sundries


Nearly a month ago I renamed all the months of the in-game calendar, but until now that has only existed in an Excel doc, not the game. That has changed


New interiors have been added to all new home. That has also prompted me to add more furniture, floor and wall types


This includes new homes + portraits and dialogue for the new villagers introduced last week.


These WIP icons for tools are still ugly, but I added numbers to each to make it a bit easier to keep track of. You can also press the number on your keyboard to quickly bring it up instead of rotating to find it


There's so much I can and want to show you, but some stuff I gotta keep under the hat for now. Here's a short clip from the upcoming Kickstarter trailer. It'll be strikingly similar to my first trailer, but like everything else it's been heavily iterated and updated. Hope you're looking forward to seeing it!

That'll do it for this week. With any luck I'll be back on a more regular schedule this week, but things are going to be pretty crazy for awhile.

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Velvet
      Hello everyone! I finally mustered the balls to come here and ask for your advice.
      To simply put it, my friend and I would like to emulate, or make a small private server of, this pretty old MMO.
      We've managed to obtain the database of said MMO, even though it's not the most recent version.
      The issue is.. both of us are what you'd call non-programmers, so we have no idea where we should start.
      Having the database we've used SQL Server to take a look at it, but that's as far as we go.
      He says we need somone who's familiar with c# & sql programming languages to help us set this up, skills that none of us have.
      All we want is to put a small server up and running so that the two of us and a couple other friends can play together, kind of like minecraft.
      We'd like to find people to help us set this up, or to at least guide us on what we have to do so we can hire some programmers.
      So I'd like to ask:
      Since we have the database and (I think) don't need reverse engineering, what are the next steps to make it work and have the server go live? What are the programms that we need to use for said steps? What kind of skills should we look for in the people we'd hire to set the server up? I'm sorry if this sounds halfassed but I really appreciate any advice you'd have to offer.
      Thank you in advance!
    • By viicty
      It's 1993 and you play as a deranged LAPD detective whose colleague got murdered. Get revenge by slaughtering half of the underworld in this retro, ultra-violent, side-scrolling shooter. Aggression and speed are the only elements that will keep you alive. Variety of weapons and an amazing synthwave & vaporwave soundtrack are there to help you.
      - Tons of blood
      - Story
      - 10 challenging levels, 3 bosses
      - 20 weapons, each weapon can be used to execute an enemy
      - Synthwave, vaporwave and dark ambient soundtrack by Catsystem Corp, Daniel Deluxe, Lazerpunk, Ugasanie, and Xerxes the Dark
      - Retro visuals
      Gameplay tips:
      - Combos and executions heal you up
      - Get 5 stars on a level to increase your max health
      - Melee weapons are most efficient against enemies with guns and vice versa
      - Plan all your moves ahead
      - Nearby enemies can hear your gunshots
      - Use shotguns at close range
      - Shotguns can destroy doors
      - A, D - Move left/right
      - W - Use stairs
      - Left mouse button - Attack
      - Right mouse button - Pick up/throw a weapon
      - Space - Execute an enemy
      DOWNLOAD, SCREENSHOTS, MORE INFO: https://viicty.itch.io/onduty
    • By arnero
      I fail to find the youtube video where they (author and commenters) about "Game Designers" who are in reality "Story Tellers". Puzzles for my intellect, racing for adrenalin. The combination (super mario): fun. I stopped playing story based games after monkey island II because of the disapointing ending. Also I do not watch Lost or GoT. So what puzzles do you think about? I never understood star craft: It is like real life, thousands way to success, not the single solution. It is not like math. It is not fun.
      Animals, so you are an Artist? Links to a gallery? Mario has cute animals. Better than candies. It sets candy crush apart, but after 30 minutes watching it, I get sick in the stomache 😉
    • By game bug
      I have idea for a video game it call pirate hidden war conquest  you play as timid and mischief boy or girl who on vacation with his or her family on the beach and you were put in charge watching the 
      basket fill with food while the rest the family look for a until a bunch of sumo sponge squids are eating the food  and you chase after them for hours  and next thing you know you were lost a desert island
      found mystery pirate chest fill with pirate captain outfit along  with a awesome pirate sword and amazing machine call the fusion weapon maker and pirate ship on that day that boy or girl became a pirate
      king or queen of the seven seas along with islanders and animals to every wish as he or her crew.
    • By Zeath Sanford
      Project Name: Rise of the Betrayer
      Program/Language: Game Maker Studio 2 using GML
      Current status: All Tilework is done, Demo is near completion with Enemys, Bosses, Weather, Day/Night
      Website and video devlogs: Blastedrealm.com 
      Roles Required: [Programmer, Pixel Artist, Social Media Manager,] 
      This position is looking for a GameMaker Language developer in GMS2. We are looking for people who know how to compose and create logical modular polished scripts and can generally work with others please apply using the link below.
      Pixel Artist
      We currently have the majority of the Parallax and Tilework all ready. Will need to help with some other miscellaneous needs for the game such as UI, Bosses, Puzzles or more
      All artwork is 32x32 based.
      Social Media Manager
      For this position we are looking for someone who knows how to advertise a game. Posts would be to our Website and Social Media platforms. Knowledge or some experience of the position would be helpful but not required.
      Recruiting New Members Form
      Genres: MetroidVania/Puzzle/2D Platformer
      Rise of the Betray is an Action-Adventure game.
      The game will feature decision-making, crafting, fast-paced combat, multiple endings, intricate story-telling, an open world to explore, and more!
      Rise of the Betrayer will pose a dark atmosphere at times, filled with drama, mystery, and dread. 
      The game will feature hard-core level of difficulty when it comes to platforming, combat, puzzles, and decision-making.Crafting is a big part of the game, so we encourage players to use the tools they have and come up with unique ways to overcome a challenge.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!