Jump to content
  • entries
    59
  • comments
    86
  • views
    40455

Devblog #30: Preparing for Slovenian games conference

Sign in to follow this  
Ph4nt0m

805 views

Preparing for SGC - Slovenian Games Conference
DOMEN KONESKI

We have been preparing for an upcoming conference SGC – Slovenian Game Conference which will be held in Ljubljana, the capital of our beautiful country. Event focuses on development, marketing and bussiness, there is also an indie expo meant for teams to showcase their game in progress: from mobile games to PC and VR. We prepared some T-shirts, posters and 3D printed model of our dreadful sheep which can be yours! You will also have an opportunity to try Floatlands and chat with us. See you there!

SGC promo material floatlands

promo material for SGC

 

3D printing
ANDREJ KREBS, VILI VOLČINI

We delved into 3D printing a bit and prepared some animal models from the game for 3D printing and ordered some test prints. So far we’ve prepared and printed a model of the cute little sheep from the game. We’re also thinking about trying to print a rhino and a couple of deer.

3D print render lowpoly floatlands

3D print renders

 

 

Dev stream #02: Drawing new concepts & gameplay
DOMEN KONESKI, MITO HORVAT

Last friday we had our second live stream where Mito showed the process of creating concepts. He drew a couple of weapon sketches and there were even some good weapon ideas from our Twitch viewers that we tried out. In the second part of the stream Domen showcased some early gameplay footage. Check it out!

 

New rock concepts
MITO HORVAT

With the environment and the world constantly evolving we have decided that its about time we replace the old nature assets with new and improved ones. So I made a couple of new rocks for each biome, trees are next in line and to spice it all up we’ll add even more nature elements in the game to make it look more alive and less monotone.

reworked concepts rocks floatlands

new concepts for rocks

 

New rock and tree models
ANDREJ KREBS

We started reworking some assets from early development like the normal biome, since some of the assets in those biomes are still there from our prototype stage. So far we’ve modeled some new trees and some rock clutter.

new assets render floatlands

rendered models of new rocks and trees

 

Light & scan radar for drone
TADEJ VRANEŠIČ

Wohooo, after much testing EGX Showcase build was finally ready. Few details were added on a scanning drone such as a light and a scan radar. Few new avoid manouvers will be added soon, so droid flight wont be repetitive.

 

Compiling the game
VILI VOLČINI

This week was slow for me in terms of development. I was mostly smashing my head fixing various bugs. I have fixed some inventory bugs and a couple of fatal crashes. Afterwards I have successfully built the working prototype of Floatlands so we could internally test out the gameplay. I have finished junk shredder aswell which will turn useless items into useful resources.

 

More about Floatlands:
website
facebook
twitter
instagram
discord
twitch

 
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Rio Lloyd
      Hey all!
      we are a team of 3 looking for more members, 
      we are making an isometrical Survival RPG.
      we are looking For Members who can make low poly 3D artists who can do character models, environments, tools and more.
       
      if interested and want to know more email me at rioishere14@gmail.com
    • By sidbhati32
      How do I detect the mouse event of moving my mouse left or right and wheel up or down?
      I have used Get_X_LParam for mouse movement and WParam for wheel movement.
      Like DWORD x = HIWORD(wParam) but both of these events return continuous values.

      for eg. if(x>0)
      {
      //do this
      }

      else
      {
      //do this
      }

      the Wparam only returns the same value every time even if I am moving my wheel downwards. Same with Get_X_LParam
       
    • By FluffexStudios
      Hi everyone,
      Stitched has been released for almost a year now and our game has gone through numerous great updates and revisions thank to feedback from everyone! To conclude a wonderful summer, our game is currently on sale for 30% off on Steam from September 17th to October 1st. Check us out here: Store.steampowered.com
      Also, we would want to showcase some of our artworks for our game. Below are some of the concept arts that we did in the past.
      Firstly, the main subject we wanted to focus on before any art is the primary color of the game. We decided to choose purple as it's a color that stands out and somewhat fitting in a horror game.
      Below is the original title screen and the finalized version of the title screen of Stitched. We original wanted to give Catherine long hair but decided against it because we feel the long hairstyle was done too many times. We wanted to give Catherine a unique look hence we decided upon the new shorter hairstyle. We also touch up on her expression to make the player see that Catherine is terrified. Thirdly, we wanted to emphasize the title of the game by making it glow with light purple color.


      The below three images represent design stage for the doll character in Stitched. The first image is the original sketch. The second image is an updated version to give the character a more serious tone. The final sketch is to give the character her color which include her hair, face, and dress colors. We went through a large amount of revisions for this character to get the right color, facial expression to match her personality.



      And lastly, check out some amazing fan art for our game through this youtube video!

      For anyone who is interested in our art. Check out our deviant art page here.
      For those who have further interest in our game, check out our website here and our Steam developer page here for future projects!
      Cheers!
      Fluffex Studios
    • By Masterbuiler64
      Good Morning, Afternoon, or Evening,
      My name is Dalton Potter and I am a budding game developer looking to learn skills and develop a beautiful project me and my friend came up with a year ago or so and have refined ever since. The idea is a basically a mix of Final Fantasy and Zelda in terms of exploration and battle, but will throw in its own unique features to switch things up a bit. What we have in place so far is the main story and many connecting character back stories, a map of the over world (still not 100% confirmed however), how some of the main characters look (also not 100% confirmed), a few battle and puzzle mechanic ideas, general story progression, locations, a few beta music tracks, and lore. What we lack however is any solid assets or work done on it as neither of us have any expertise in game development, but have both unanimously agreed that this idea is too good to forget and pass up.
      We are currently looking for people to help us work on the project as time goes on and maybe, just maybe, it may grow into a full blown team of people working on a game and eventually sell it on Steam or other client services. Any replies to this topic will be read as soon as possible depending on my schedule. I have also attached a couple photos and sound files of some design concepts we have. I also have a Pastebin made of the entire story and main character back stories, as well as history into how the idea came to be, though I'll let the Pastebin be requested as needed in the future.
      Hopefully this project turns from being just an idea into something amazingly beautiful and playable......it just needs to be created that's all.....
      Thank you in advance,
      Dalton Potter
      P.S. The sound file, "Power and Prestige" is a song that sounds as though it could be used as a trailer theme, and "Curiosity" sounds as though it could be used on a farm at sunrise.
      Source of music was from YouTube, but the groups official site is as follows: http://floatingcloud.net/

      Floating Cloud - Power and Prestige.mp3

      Floating Cloud - Curiosity.mp3

×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!