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Day one: Planning how to Plan things

Robert Stoppel


Time management

I thought of a simple Plan:

after 1:30am I have all the time in the world for tons of stupid shit to do until 11pm... so five days in a week I start working at 5:00pm until bedtime.
That is 6 hours every day, making it 30 in five. Adding 20 hours on weekend (Ten every day) makes it 50 hours a week.
That is roughly 200 hours a month I got for this project.
So I made a nice overview of my busy ass week and the monster I decided to work on.

I have not decided yet if and how I will make money with this. I simply have the Privilege and Interest to make a game and this seems like the best way.

The problem

This idea is not done yet, no results. all I did for now is clarify that I have a will to do this.
I need a story, maybe game mechanics laid out.

The solution

Creating Forum entries and Writing
about them would be a nice way of keeping a publicly available log of completed work.
I would be glad to get any support possible from you.

The Plan:

  • Checklist log of things I need to learn, has to be easily accessible. Paper seems like good idea.
  • Ideas of how the game should work in organized manner
  • Sources for media have to be found.
  • Hoping for people to hop on the "lets fucking make something because we can" train.


If yes, lets talk right now right here online. you can also join me on Discord, the link is in my profile description.
Don't think, act. Its not about what if it fails its about what if it works here.



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I'm absolutely USELESS at planning or keeping a schedule, and most of my projects go to a point of an early grave! I start something, get hyped about it, sink allot of time, and .... it dies. So I know the difficulty (For me anyway) on keeping something going and your enthusiasm on getting shit done! 


Though I hate to be the one to say, your post doesn't elaborate on what you're trying to do, Are you building up a team or just starting a development blog :o 


Would love to know and see where this goes!

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I'd be down. Depends tho. Do you want to write your own engine or use Unity / Unreal?

Edited by Jan Haas

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Well Devio, This is a non traditional (hopefully) transparent Developer blog that is supposed to show what I plan and how well I stand behind it and keep up on schedule while encouraging people to show interrest in the prodject. I'm willing to work with people wo would like to teach themselves and push the boundaries further, even just for a nice thing to show on a job oriented portfolio.

and Jan Haas, I think unreal is the best starting choice, it has potential and I like how they give it out for almost nothing, with an agreement to share a percentage of what you make with your game. I would love to stick with it, but I'm open to ideas.  I try sticking to reality while still allowing myself to dream. After all... This is the first time I make something game related, but I want it. I want it so bad because its my dream for a long time.     @Jan Haas @Devio

Edited by Robert Stoppel

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