Hey my dudes,
Me and 4 friends are third year compsci students. Three of us are pretty good at drawing. We are hoping to make a 2d roguelite game with unity during the next few months. We are still brainstorming. At the moment, my idea is to create a card roguelite game:
First, you would need to choose 2 heroes to enter the dungeon with the goal of finding a treasure. The treasure found gives you extra bonus in later runs. You can choose between mage, gunner, rogue, paladin, warrior and fighter. Each hero has their own unique cards. And there are common cards that every heroes can get(like hearthstone).
The progression system would be like slay the spire’s. You can choose your own path, but every paths leads to the boss. It would use procedural generation. After defeating an enemy, you get to choose a new card out of the three options. There would be shops, random events, elite enemies, etc
The combat system is where i need some suggestions on. There would be two piles of deck. One for each hero. I can think of two good combat systems:
1. Before every enemy encounters, you can choose what cards to use from your deck. Cards not used would not get discarded. Cards are drawn from the deck only if they break or due to special card’s effect. Every card have a durability number. Ones the durability reach zero, the card would break and can no longer be used. Events/enemies can modify the durability of the cards.
2. Card not used this turn would get discarded. Once the deck is empty, the discard pile gets shuffled and copied to the deck. Card/item effects can increase the number of cards you draw.
How can I make the game more interesting? Any suggestions would be appreciated.
Hello, I'm currently searching for a talented and passionate programmer to create a small but great horror game that would take around 3 months to be done.
About the game: The game would be a sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer.
Engine that'd be used to create the game: Unity
About me: I'm a music composer with 4 years of experience and I'm fairly new in this game development world, and I'm currently leading the team that'd be creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could so that's why this game is really based in a scene of the book and not the entire thing (and also that's why it would take 3 months). Also I'm currently learning how to use Unity and how to model things with Blender.
Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 3 3D Modelers, 1 Sound Effect Designer, 1 Concept Artist and 1 Programmer.
Who am I looking for:
- A programmer that's experienced in C# and with Unity.
Right now the game is very early in its development (GDD is completed and all 3D Items, Music and Sound Effects are completed).
If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524
I am finishing up my Game Programming and Design BS and am excited to start working in the field. My biggest concern right now is that I live in a city with almost zero game studios and will be here for a while longer as me and my family have just bought our first house a couple years ago. We do plan on moving in the future just for the purpose of change and experiencing something new and my girlfriend wants to move somewhere I can at least have opportunities to work in, but for now we are staying here while she finishes up her masters program. What I am curious about is how to go about trying to get into the industry as a remote developer. I am interested in any kind of work in the field to start off as I have been working on many different areas of game development since I was a kid in the early 90's but have finally decided to go for it in a serious way. I guess I'm just looking for some advice and harsh reality checks about breaking into this highly competitive field as a remote developer. I am new to the forums as well, so I hope I didn't break any rules I missed with this post.
So, I'm aware this may be a broad question with a vast variety in the anwser. However, I am a game design student that works professionally for a large engineering company conducting software configuration. Naturally, I'm curious about the path ahead and I'm desperately gathering information on the overall process of developement with Unity. Are there professional resources available that can outline the processes and functions of the engine, and what can be used to interact with it? I'm looking for options other than the official documentation. I have already jumped into that. Thanks!
i'm game designer without coding skills.
i came here looking for Companions with Compassion; i must Retrieve mobile gaming industry overview.
no matter where you live in this World; please step out it's about time. language barrier won't be problem between us.
express your passion, and join me on this journey i'll talk to you about this Phenomenal project, add me on discord.
startup is interesting, but im good.
if this thread inappropriate please shut down the topic thanks.