Jump to content
  • Advertisement
  • entries
    10
  • comments
    4
  • views
    1894

The Balcony arcade mode updates

Holotna

799 views

Protecting yourself from flesh hunting zombies can be hard. In order for you to stay alive, you will need more than a water bottle, something bigger. Luckily there is a possibility to call in an air strike to aid you. Flaming napalm bombs, small bombs and gigantic nukes are great ways to deal with hordes of zombies but something as good as them comes with a high price. Remain patient and tactical to reserve enough coins to take an advantage of this new feature.

zBbmAt5.gif&key=6db268e3e1210f0ece279a52

In addition to the air strikes, we implemented supply drops. They come in two sizes, small and large, and contain neat explosives to throw.

Not only did we implement explosives but also changed the way the yard and the zombies look like. Players will now feel the apocalyptic feel of the arcade mode. Zombies have more detail now as they are wearing ripped clothes, have eyes and produce zombie noises as they walk, attack and die. The objects of the scene have overgrown grass around them and image effects were added to create more darker scenery.

https://i.imgur.com/usV4Szi.gifv

 

To stay up to date with the latest updates and news, please visit our website: http://www.holotna.com/thebalcony/



0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Rutin
      This is a stone gargoyle head I did awhile back. Part of my blog post: https://www.gamedev.net/blogs/entry/2265296-gargoyle-art-head-piece/
    • By Tristanb4
      I've been making music for about 7 years, I have hundreds of releases on soundcloud and bandcamp. Recently I have stepped up my post production game, pouring long hours into EQ and mixing. Most of my music is in a moody, "foggy" piano style with heavy experimentation through pitch shifting, overdubbing, and live recording. I use a spectrogram EQ to manually shape sounds and scoop out noise in Audacity. I am familiar with many general concepts, applying compression, reverb, high and low pass filters, and pretty much all of the effects in Audacity and many of the pitfalls and lessons of live recording for guitar and piano in my home studio. I am familiar with some other programs like ableton and fruity loops but live recording is my strong suit as opposed to composing music in a DAW. I rely heavily on improvisation, recording large amounts of audio and cutting it down and manipulating it in post as well as doing overdubs. I can put out a project of piano music in a month or so up to what I think is a high / acceptable standard that I personally am happy with.

      I am heavily inspired by Akira Yamaoka's work on the Silent Hill series as well as Angelo Badalamenti. I dream of composing music for games or short films, and feel like I'm ready to take on a project like that, as well as being willing to license my already existing music out which I think would be a perfect fit for the right type of horror game or anything with emotional elements.

      I am currently working on another project that will be released in December or on New Years. I will work for a reasonable amount and have done this out of passion for 5+ years because I love doing it. I feel that I have improved enough now to pursue doing something like this.

      Thank you so much to anyone who even bothers to click any of these links, and thank you for your time!

      Here are my links, and you can also email me directly at tristan.best@gmail.com

      www.soundcloud.com/domonemesis
      https://tristanb.bandcamp.com/
      https://www.facebook.com/TristanBMusic
      https://twitter.com/tbest253


      Other skills: I do all of my own cover art with digital photo editing and subsequently also have about 5 years of experience with that- photography and digital photo manipulation. I can work on marketing materials or art in this way. I play the Piano, Guitar, Synth / String piano etc, and I sing. I have close connections to some other musicians and visual artists. I will be honest if I don't think my music will work for your project or if I'm not sure if I can do something well enough, but I feel comfortable taking on some general audio design as well, including general sound / dialogue recording or noise reduction.
    • By tspartant
      Hey everyone! My name is Ryan and I am the founder of Visualistic Studios, LLC. 
      I'm looking for experienced developers interested in short term and long term contracting. For the past 3 years I've been working in game development contracting, and the past year I've been working full time from home. Since then, I've received more and more contracts and I'm now at the point that I have too many for myself to handle. I have at least another full time job's worth of programming offers, and around 30-80 hours a month for 3D modeling/animation. I also am in need of a UI artist, so if you're talented please contact me! I have contracts using Unity as well as Unreal Engine 4, so if you can program in either please contact me. 
      If you are interested in working on these contracts, please send me links to your work and you hourly rate. (Most contracts range be between 18-25$/h, but please provide your normal hourly rate)
      You can get ahold of me through email - "ryan.hobbs@visualisticstudios.com", or Discord "TSpartanT#4670"
       
      Thank you everyone for reading, hope to hear from you soon!
    • By bertan otun
      I need help, I just started learning today (about programming). But I dont understand what I am doing wrong I am getting a error message: Assets/PlayerMovement.cs(10,9): error CS0117: UnityEngine.Debug' does not contain a definition forlog' I found the problem (its about the captials.)
    • By Nilmani Gautam
      In this video we will learn to control the 3d interface of blender
       
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!