Jump to content
  • Advertisement
  • entries
    21
  • comments
    0
  • views
    1071

Russia Moscow White Nights 2017 Post Mortom

Godboyz

778 views

We are Anti Gravity Game Studios, an indie game developer based in Hong Kong. We joined the Moscow white nights 2017 on 10-11 October and would like to share some experience about this event.

The venue is situated in Congress Park, right beside the Radisson Royal hotel (looks nice and standout, so it is super easy to locate). The actual layout is one big rectangle hall with the indie developer at the exterior wall surrounding the larger sponsors. There is another indie area which is separated out near the entrance. Initially, we thought the position is poor, but after talking to other indie developers in the main hall, we have concluded that the overall population attending is not that high. 

I would like to point out the attendee of this event, mostly are mobile ads/traffic redirection company, where they are looking for clients to buy their PR packages or place their ads in your game. The second-most is localization companies, then the indie developers.

The booth is small, of course, we know it beforehand. The booth is 1m x 1.5m wall, which comes with two chairs, a cocktail table, wifi, and electrical outlet. To be honest, to showcase a mobile game/ console game, just bring 1 set of them. For VR booth, you will get a larger booth, 1m  x 3m (width), but to be honest, at most there will be around 10 - 15 people try out your game throughout two days. Therefore if you are a VR developer and have to travel far to set-up, I would greatly greatly recommend you NOT to come, unless you live in Moscow and coming over is easy.

The cost makes sense, as the booth is free, only expense will be your traveling cost, buying the pass and the cost of printing your poster and business card. So think ahead what you want to achieve before coming. For the indie pass, it cost 125 USD, and if you are exhibiting, you get a 15% discount. For a regular pass, it's 250USD, and premium should be around 375 USD (able to attend the after and pre-party)

About the lectures, they are not that interesting for the year 2017, as there are more online GDC lectures nowadays, attending just for the talks isn't worth the price.

It is quite crowded throughout the first day, but the population drops dramatically on the second day like 40% left, and many indie-developer did not set-up their booth or even left early.

At last, there is a 2meet system where you can schedule a time to meet developers/anyone; this is a handy tool to reach other related people, do utilize it!

In conclusion, it is worth coming to see the event, and the booth is free, so if you happen to be in Moscow, or decided to go anyway, you can set-up a booth and see if you can get anything out from it. The overall impression of this event isn't great as little international company was here, mostly local Russian companies, so the variety of people you can meet are limited. The up-side is there are free champagne, food, and drinks :)
 

Photo 10-10-2017, 12 05 41.jpg

Photo 10-10-2017, 12 05 51.jpg

Photo 10-10-2017, 12 06 00.jpg

Photo 11-10-2017, 09 56 33.jpg



0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Tanzan
      I was just wondering what keeps everyone motivated to finish.
      I read at many tips&tricks to at least finish what you started so thats what i do i really want to finish this game that i'm working on...and i will.
      But it is now and then so hard to stay motivated ...so i will use your comments to keep me motivated 😉
       
      Thx!
    • By Brandon Sharp
      This is a project I've been working on for awhile now. I'd say over all going on around a year. I did the Machbot 2.0 all from scratch including the textures. I spent countless hours trying to figure out how to get the models from Twisted Metal. I finally figured out how to manually extract the mesh. But the only problem was it was not UV mapped. So i pretty much had to go back in and remap everything. Which wasn't hard but the assembling of the model itself was a challenge. I did the best I could at placing stuff where it goes I'm sure there are things that are incorrect. All in all it was for this one render. Not sure if my models can be used as game assets but i do want to eventually make this into a fighting game. Both vehicles and bots. Let me know what you think and thank you for checking out my work. 
       

    • By Jordan Winslow
      Royalty Free Music for Game Developers
      If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather refers to the "right to use copyrighted material without the need to pay license fees or usage fees."
      To put it simply, Royalty Free just means you don't have to pay to use the content. So why do so many people charge for it, and isn't that exactly the opposite of what Royalty Free means? Obviously artists and content makers who spend a lot of effort making something should be rewarded for their time, but in my opinion, they should not use the term "Royalty Free" to refer to their paid content.
      That is why I developed a FREE Royalty Free Music for YouTube Library for anyone and everyone who is looking for free professional music to use in their films, television shows, youtube promos, video games, you get the picture.
      How to Download
      To begin, simply choose a category of music from the list on the website linked above:

      Once you have selected your desired category of music, hover your mouse or finger over it and click the red button that appears to open up a small window with a media player in it that will look something like this:

      Click a song to listen to it, and click the down arrow to download the song, it's that easy!
      Licensing & Copyright Information
      If you like the song and you want to use it in a non-commercial project (something that does not earn you money) you can do that for free simply by attributing me in your credits somewhere! Just put "Music by Jordan Winslow on https://jordanwinslow.me/royaltyfreemusic" or simply "Music Downloaded from https://jordanwinslow.me/royaltyfreemusic"
      If you would like to use the music in a commercial project (something that earns you money) there is still no charge, but one more step: simply fill out the Royalty Free Music Commercial License Request Form.
      Downloading Free Royalty Free Music for your YouTube creations has never been so easy!

      View full story
    • By Jordan Winslow
      Royalty Free Music for Game Developers
      If you found this page, you probably wondered at some point, "Why is it called Royalty Free Music when none of it is FREE?!" and maybe you already learned the definition of Royalty Free does not necessarily mean the content itself is free but rather refers to the "right to use copyrighted material without the need to pay license fees or usage fees."
      To put it simply, Royalty Free just means you don't have to pay to use the content. So why do so many people charge for it, and isn't that exactly the opposite of what Royalty Free means? Obviously artists and content makers who spend a lot of effort making something should be rewarded for their time, but in my opinion, they should not use the term "Royalty Free" to refer to their paid content.
      That is why I developed a FREE Royalty Free Music for YouTube Library for anyone and everyone who is looking for free professional music to use in their films, television shows, youtube promos, video games, you get the picture.
      How to Download
      To begin, simply choose a category of music from the list on the website linked above:

      Once you have selected your desired category of music, hover your mouse or finger over it and click the red button that appears to open up a small window with a media player in it that will look something like this:

      Click a song to listen to it, and click the down arrow to download the song, it's that easy!
      Licensing & Copyright Information
      If you like the song and you want to use it in a non-commercial project (something that does not earn you money) you can do that for free simply by attributing me in your credits somewhere! Just put "Music by Jordan Winslow on https://jordanwinslow.me/royaltyfreemusic" or simply "Music Downloaded from https://jordanwinslow.me/royaltyfreemusic"
      If you would like to use the music in a commercial project (something that earns you money) there is still no charge, but one more step: simply fill out the Royalty Free Music Commercial License Request Form.
      Downloading Free Royalty Free Music for your YouTube creations has never been so easy!
    • By CharlieMarshall
      Hey
       
      I have recently put together a small portfolio with the intention of going to developers to try get freelance work producing music for video games. 
      I am after some constructive criticisms and maybe a reality check as to weather my music is even close to good enough to present to developers asking for paid work. 
      Link to portfolio: https://cmarshallost.wordpress.com/
       
      Ill appreciate any feedback and advice, thanks.
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!