Jump to content
  • Advertisement
  • entries
    6
  • comments
    3
  • views
    1108

Tips for Hiring the Best Unity 3D Development Companies

Keval Padia

756 views

Are you aspiring to set your foot on the gaming world with an amazing 3D game? Do you want to build your game with the robust platform of Unity? Well, you already know how much important it is to find a reputed Unity game development company for building your game. If you are going through different bids and trying to find ways to choose the right company, you may feel a little confused about the priority of considerations or about where to start your scrutiny.

Here we are going to shortlist some of the key considerations to make your job easier for finding the ideal one among the multitude of companies working with Unity game development.

Hire-Unity-game-development-company.jpeg.6609e5b8bd957d80e155f7598f799a6e.jpeg

1. Make your priorities straight

You probably have a clear idea of a 3D game development project, and you are expecting to make a mark with the gaming experience of your still to come game. But that is just the beginning. You need to set our priorities first of all. Do you want to unleash your 3D game on several platforms including mobile, web, and consoles? Have you given a thought to the budget of the game development and post-development marketing? All these considerations should be your priorities.

2. Watch out for the key traits

Based on the kind of 3D game you wish to build you already have an idea about the kind if developers and their respective qualities you need for the said project. The Unity game developer of your choice should have enough experience in similar projects, and he should be reliable, passionate, responsible and communicative. He should have hands on experience in working in a highly collaborative development environment. Developers who have experience in being kart of both small and big teams are likely to have the required communication skills.
One big quality for a game developer that you must look for is the passion for technology and creative excellence. To make sure that your chosen developers possess these qualities check their social media status, read their written blogs and have a look at their portfolios and career graph. They must have a solid programming background and experience in similar game development project will be an added qualification.

3. Know the market

While having a game project in mind along with the kind of budget you should be prepared with, you should also have a clear idea about the gaming audience you are going to target with your new game and the detailed market dynamics. Have a complete analysis of the market with a comparison of different market rates, and a clear idea about how you are going to produce value over price. When you know that a great developer talent deserves a quality package, you never lose him. Do you know many east European countries really have a lot of talented game developers? Well, you should be ready with the price for the deserving developer talent.

4.The cost consideration

You must not forget that though the Unity game engine is relatively cheaper for a company to start, actual development and promotion of the game may involve a significant amount of cost. Apart from the financial cost, a lot of skills, commitment and dedication make a successful game. It is a time-consuming process, and naturally, the development companies take price in consideration to the development time involved. Just remember one thing. Any great piece of work that would deliver you millions in future cannot come cheap. So, always have a realistic budget in mind keeping the development challenges in mind.

5. On time delivery

The creation of a 3D game is just the beginning of a long process involving pre-launch and post-launch marketing, promotions and continuous upgradation. The game market is tremendously competitive, and no game idea is safe from being reproduced. Naturally, making a project successful also depends upon how faster a development process and time to market you can ensure. In this respect, on-time delivery of the finished game is a crucial consideration. Only when the game release date is finalised, the company can turn on to a robust pre-launch campaign to create buzz around the new game. Missing the milestones and deadlines is a sheer unprofessional act which only shows the incompetence of the developers. So, for your upcoming game project make sure it does not happen.

6. Don’t forget about the portfolio

If you are going to hire some developers from a Unity game development company, it is quite obvious that you would like to look at their portfolio to peruse their credentials and competence. But while focusing on the budget, development cost and associated negotiations with a development company, many of us just forget to have a deeper look at the developer portfolios.

Did they have solid programming experience with other projects? Did they have experience in building similar games? Did the developer achieve some professional acclamation or reward for any of his works developed so far? All these considerations are important. Three things developer portfolios should clearly mention such as the platform-specific programming skills and expertise, the years of experience and the projects completed and the work rate.

It’s a wrap, guys!

Finally, you cannot always judge a development company simply on the merit of its completed or successful projects. This is particularly true in case of a high revenue and creatively demanding niche like games. Another company can hire game developers after building a hugely successful game. So, looking at individual developer portfolio along with studying the credentials of the development firm is crucial.



0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By Nilmani Gautam
      In this video we will learn to select the object an perform action to the object
       
    • By LonelyStep
      PROGRESS
      Thought I'd reach out for some feedback on my little project. This is an android two-player game for top-down boxing matches. The core mechanics are all that I have accomplished thus far, later I want to add different configurations for your boxer (special effects, increased health or damage, etc) and maybe even a single player AI to practice against.

      SCREENSHOTS
      #1

      *****************************************************************

      #2
       
      FEEDBACK
      Right now the gameplay feedback I'm looking for is on the fundamental mechanics of the game.

      One area of particular concern is the window of opportunity for a player to block after their opponent has begun a punch. Currently that window is one-tenth of a second, otherwise you will be to late to counter their blow. I want it to be difficult to successfully pull off a block and have it be something that requires real attention to accomplish. I'm wondering though if it isn't too difficult right now, which may encourage mindless button mashing, which is certainly not what I want to condone.

      Another consideration is whether having three main actions (block, attack, charge) provides a good balance. My idea with having three main areas is that your two thumbs will have to leave one section uncovered at all times. This should result in hand movements that telegraph actions to the opponent.

      Aside from these, any other constructive criticism is very welcome.

      LINK
      My game can be found at the Google Play Store here:
      https://play.google.com/apps/testing/com.meatandgrain.PunchABunch

      NOTE There is a known graphics error when performing a special punch. There are no doubt other unknown errors as well.

        Thank you for your time, I hope you'll be able to find some fun in this little game!
    • By congard
      Hello! When I implemented SSR I encountered the problem of artifacts.
      Screenshots here
      Code:
      #version 330 core uniform sampler2D normalMap; // in world space uniform sampler2D colorMap; uniform sampler2D reflectionStrengthMap; uniform sampler2D positionMap; // in world space uniform mat4 projection, view; uniform vec3 cameraPosition; in vec2 texCoord; layout (location = 0) out vec4 fragColor; void main() { mat4 vp = projection * view; vec3 position = texture(positionMap, texCoord).xyz; vec3 normal = texture(normalMap, texCoord).xyz; vec4 coords; vec3 viewDir = normalize(position - cameraPosition); vec3 reflected = reflect(viewDir, normal); float L = 0.5; vec3 newPos; for (int i = 0; i < 10; i++) { newPos = position + reflected * L; coords = vp * vec4(newPos, 1.0); coords.xy = 0.5 + 0.5 * coords.xy / coords.w; newPos = texture(positionMap, coords.xy).xyz; L = length(position - newPos); } float fresnel = 0.0 + 2.8 * pow(1 + dot(viewDir, normal), 4); L = clamp(L * 0.1, 0, 1); float error = (1 - L); vec3 color = texture(colorMap, coords.xy).xyz; fragColor = mix(texture(colorMap, texCoord), vec4(color, 1.0), texture(reflectionStrengthMap, texCoord).r); } I will be grateful for help!
    • By Vandallord
      Link: https://www.kongregate.com/games/Vandallord/idle-stone-history

      A wicked witch turned the main hero into the stone, you need to find a way to break the spell.
      INSTRUCTIONS
      Click on the objects and they will open.
      Click on the stone and its skill to attack the animals will grow as well as a the losses from clicking on animals.
      Click on the river to improve the function to manage time and clicks on the animals will be more precise.
      Click on the tree and it will give you things from animals and the level of luck will grow which give you an opportunity to Harder hits.
      The higher the level of monsters the more animal can visit the stone and give presents which are essential to make a portion.
      Screenshots:
       
    • By Feirx
      Current Project
      -Action/Adventure/Puzzle
      -Over the Shoulder/3rd person
      -Steampunk/Medieval aesthetic
      -Co-op (2 Player story line)
      Calling all content creators and programmers of any skill and experience level to join the team. Please be at least 16+ years of age. Artist(s) NEEDED (Unspecific; 3D Models, Concept Art, Animation, Ads, Graphic Design, ...)*
      *Artist(s), We currently do not have any art styles set. We are looking for an original artist to set the art style for our production. This is a big opportunity.

      Feel free to ask questions. I am super excited to get started and meet some new people.

      Comment or message me for Discord server invitation.
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!