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  • What is your GameDev Story?

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    • By _kasm_
      Hello! I'm brand new to these forums, and I am looking for a hobbyist artist to work with me on a game I have a working prototype and documentation for. The game is in Java, and it is a Roguelite game that allows the player to select a class that has unique abilities before facing the procedurally generated dungeon before them. I do have plans for the future of the game in later stages of development, but will omit those unless interested, as I want the artist who's working on this project with me to have a good amount of creative control.
      If you are interested, email me at, where I can link the Dropbox to the playable prototype demo and the documentation I have so far. 
      Thanks in advance! 
    • By Tara Louise
      This idea came to me in a dream. It's a choose your own adventure game. 2D and VR optional. Basically, you are set up in a big town with other live players. You are free to do what you'd prefer. For example, in the game you could stay at home and do any mundane activity that you choose. Or, explore and find quests. These quests are no dragons and knights. This setting is taken place in a regular town in a modern day time frame. You could find a quest from a programmed avatar who would need help trying to capture a criminal, etc. You could be like Grand Theft Auto and be the one people try to capture. You could get a job. You could meet people (being a live game) and go to a restaurant, smoke, drink, play darts/pool, get a hotel room with someone etc. The game is what you want to make of it. Either it's a simple story line (for someone like me) who likes to explore different places, do extreme sports and play mini games with other live players. Or. You can make it something completely different and fierce with a whole lot of action. It's your choice.
      All people would love this game because they are almost designing it as it goes. What will be the adventure today? Or what will the regular day bring?
      Thoughts? Comments? An e-mail is fine, too. 
      So far this is an idea. And the post is would you play it? Are there interests in coming up with a game plan on this.
    • By Hermetix
      here is my entry for the Dungeon Crawler Challenge. I will not have much time in the coming weeks so I have published what I could do right now with the time I had. Only had time to make one level.
      I will write the Post-Mortem in the next few days.
      The download file is a .zip, and there is no installer so you need to find the .exe in Binaries/Win64.
      Controls are WSAD keys to move around, left mouse button to attack, mouse to move camera around, H key to drink health potions, M key to invoke in game menu.
      To open chests you just touch the front of the chest with the player, and walk over it when opened to pickup the loot.
      Let me know how it runs because the build does not have resolution mode change options and I made a scalable build, which is only scalable on my system.

    • By petya-kurochkin
      Hello everyone!
      I'm trying to create a window with SDL2. This code works perfectly:
      _window = SDL_CreateWindow("Hello", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, 0); However, this code already doesn't:
      _window = SDL_CreateWindow("Hello", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); if (!_window){ throw SDLException("Can not create window!"); } I don't understand what's the problem: the exception is not thrown. I'm trying to get OpenGL 4.2, because glxinfo shows it's available:
      However the window is not shown. Here's the complete code:
      if (SDL_Init(SDL_INIT_VIDEO) < 0){ throw SDLException("Can not init SDL"); } SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); _window = SDL_CreateWindow("Hello", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); if (!_window) throw SDLException("Can not create window!"); SDL_ShowWindow(_window); _gl_context = SDL_GL_CreateContext(_window); if (!_gl_context) throw SDLException("Can not create an OpenGL context!"); SDL_GL_SetSwapInterval(1); However it's not crashing the app!!! I can also play some games on my laptop: MegaGlest, 0 A.D..They all work.
      I also tried to add: set (OpenGL_GL_PREFERENCE GLVND) in CMakeLists.txt, but it also didn't help.
      Great thanks for your attention. I tried to find the solution in the Internet first, but I've failed to find it. I hope, I'm not the only person with this problem.
      p.s. Just in case, I'm also attaching the project. I'm doing it under Ubuntu 18.04, but it shouldn't make too much sense, since it uses Qt Creator and CMake. To build the project you need to have a CMake or Qt Creator installed. If you have CMake you can download just 'client(light)' file.
      So, to build and run it:
      1. go to the client/build directory
      2. run: cmake ..&& make && ./Arena

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