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    • By Chug Buster
      Dialogue systems suck. I hate them. I have been working on one for a project and it is just so frustrating! I finally got it just barely working, but it's the most hacked together bullshit dialogue system possible and I don't even really understand how it works. I'm just glad I can forget about it for a while, and work on the rest of the game.
    • By Gnollrunner
      I was tying to figure out what to do with my procedural planets and for an initial step and I wanted to fly a spacecraft in and establish a low orbit around my world starting from some distant point and initial velocity.  I know how to set up the gravity and I think I can pretty much do manual controls that will simulate Newtonian physics. However what I'm looking for is some software or algorithms that let me establish the orbit by controlling thrust in the right direction at the appropriate points in a trip towards the planet.
      So I guess the software would accept something like starting position, starting velocity, desired orbit height (I'm assuming circular for now) , and desired orbit plane.  From there it would give me firing points, duration and trust vectors needed to for the orbit.  To make things simpler I'm assuming infinite fuel. I figure NASA must do stuff like this all the time but I haven't been able to find something solid on how it's done.  Perhaps it's too complex, I'm not really sure, but I thought I throw the question out there anyway.
    • By Ricardo3Ddev
      Hi guys! Our first game (Dongo Adventure) has just been released on Steam! I hope you have fun with the game! O/
      The game was produced by me and my brother for 11 months. We did everything with free and open source software (Blender 3D and Gimp).
      About the game: The game is 3D Platform style, inspired by the classic platform games (mainly 'Donkey Kong Country 2'), bringing all those challenges and fun of the genre. Thank you all for the support! 
      Steam Game Page: http://store.steampowered.com/app/811450/Dongo_Adventure/
      Official Trailer: 
       

    • By Tedson Santos
      Hey Folks!!!

      We have a great news for you, we just released a Demo that is our last version of the game before the Early Access on Steam! This is Version 0.9d. The game had several modifications, We hope you like it!
      Download Link:
      http://playriseofages.com/demo-0-9d/




    • By sausagejohnson
      All games written with Orx have a profile screen that can be called up to monitor for any inefficiencies or bottlenecks.
      Iarwain will be demonstrating the Profile Mode for Orx over twitch tomorrow night at:
      Come along if you're interested to learn about it. There will be an opportunity to cover any topics after the demo.
      Here's some time zones as a guide to when it's on:
      Montréal, Canada      Tue, 11 Dec 2018 at 1:00 am EST     
      Rome, Italy           Tue, 11 Dec 2018 at 7:00 am CET     
      San Francisco, USA    Mon, 10 Dec 2018 at 10:00 pm PST    
      Sydney, Australia     Tue, 11 Dec 2018 at 5:00 pm AEDT    
      You can check other time zones here: https://www.timeanddate.com/worldclock/converter.html?iso=20181211T060000&p1=165&p2=215&p3=224&p4=240
       
       

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