Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Updates updates...

Tero Ojala


Adding some finishing touches to game:

  • Zombies now does not ignore player
  • Less annoying audio that fades away quicker when player is not close
    • Audio is far from done, ambient, footsteps etc...
  • New Zombie animations
    • Running
    • Standing up after being turned to zombie
  • Trees now hides when it obstructs view to player
  • Limited ammo and "realistic" clip-size and reload
  • Ammo crates
  • Minimap!
    • Cyan for human
    • Red for zombie
    • Gray for dead (really dead)
    • Yellow for ammo crates
  • Money-balancing
    • Killing zombie gives 10€
    • Killing human takes away 5€
    • Turret costs 500€
    • If Zombie kills human, it does not decrease money. Only if player shoots human, it decreases.
  • UI-redesign
  • Random details on maps (rocks, bushes and so on)


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!