Jump to content
  • Advertisement
  • entries
    3
  • comments
    3
  • views
    900

Introduction

SuperRetroMaker

1302 views

Hello, I'd like to introduce you to Super Retro Maker.  It's like that really popular "Maker" game, but for all the other NES classics you loved as a kid.

About

Super Retro Maker lets you design and play stages reminiscent of the greatest games from the 1980's and share them with the world. Or just kick back and play hundreds of handcrafted retro stages all lovingly rendered in lo-def and accompanied by an authentic 8-bit NES soundtrack.   Featuring an expanding lineup of playable characters with unique skills and environments for limitless creativity and infinite replayability.  Unleash your inner Igarashi!

Features

  • Gameplay inspired by the classics (Metroid, Castlevania, Megaman, Ninja Gaiden, Strider, Bionic Commando, Contra, Blaster Master, and more!)
  • Campaign Mode - play through the official campaign to unlock all the features of the editor
  • Metroidvania style exploration with huge maps and unique items and abilities to help you progress
  • Multiplayer Mini-games
  • Online leaderboards
  • Simple and fun level editor
  • Share levels with your friends and the world


Platform

  • PC (Steam) Early Access Q1 2018


Engine

  • Custom C# using OpenTK and Farseer Physics


Follow our progress on social media:


Team

Music

Hoffy (@HoffyMusic) - Composer and Coffee addict, totally obsessed with all things vgm, fusion and prog. 
Twitter: http://twitter.com/hoffymusic
Facebook: http://facebook.com/hoffymusic 

Graphics

Jorge F. Peral (@Loktarius) - is an illustrator and comic artist from A Coruña (Spain). He has always been passionate about videogames, therefore he has been taking part in videogame projects since 3 years ago in titles ‘Uniwar’, ‘Antraxx’, or ‘Take Down Zombies’. He also co-directs an independent spanish radio show about videogames called 'El Complejo Lambda'.
Twitter: https://twitter.com/Loktarius
Web: http://jorgeperal.tumblr.com/

Matthew Livingston (@_Mnots) - Pixel artist, game developer, and affiliated twitch streamer 
Twitter: https://twitter.com/_Mnots
Twitch: http://twitch.tv/mnots3

Daniel M. Mafra (@DanielMafra) - is a creative and 2d artist from Niterói (Brazil). Dedicated to games since childhood, he has taking many roles in indie game industry for the past 10 years, including development, entrepreneurship, marketing, lecture at universities, academical articles writing and most recently, pixel art and concept art for small indie developers and companies, like Black Shell Media.
Twitter: https://twitter.com/danielmafra
Web: http://www.behance.net/danielmmafra

Christopher Goldsmith (@im_krut) - self claimed artist from Chile, lawschool graduate and videogames enthusiast.
Twitter: https://twitter.com/im_krut
Web: http://imkrut.portfoliobox.net/

Programming

Dan Beenfeldt (@SuperRetroMaker) - Has been in the games industry for over a decade, most recently as a graphics programmer on the Forza Motorsport series.  He is patiently waiting for this 3d fad be over and for games to return to their 2d glory days.
Twitter: https://twitter.com/SuperRetroMaker
Facebook: https://www.facebook.com/SuperRetroMaker

Progress
I'll post some in depth looks at the game and our progress over the next few months.  For now, here is some artwork from the various different gameplay styles:

 

BionicDudeScreenshot.gif.1b345914b080b4944d2ea4abc7d4c74a.gifNinjusticeScreenshot.gif.226998063672c4ef8906df6f78ed01b4.gifSpaceMarineScreenshot.gif.730149e01b7349c74b9552ac7f641e04.gifDungeonScreenshot.gif.b45f71078ca7c97bac110e70c11ba444.gifSkyCityScreenshot.gif.94e0cffdaaa93c7c34909525808d28fb.gifTownScreenshot.gif.6734aeba08755952c158ec884fd4a7d5.gif

WhipsalotScreenshot.gif



3 Comments


Recommended Comments

Sounds interesting, looking forward to the more in-depth looks! We'd love to hear some technical details! :)

Share this comment


Link to comment

First let me say, that your game is looks pretty awesome.

On a technical level, something is wrong with your website certificate. Firefox won't let me browse your site and IE throws up a warning before I can get to it.

Share this comment


Link to comment

Thanks guys!  I'll post some gameplay shortly.  I don't think I have a certificate set up for the website, so I'm not sure why you would be getting a warning unless the link was https.  I should get get one set up tho, thanks for letting me know.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By ERASERHEAD STUDIO
      A new entry in the devlog for 13 Ronin, a retro 2d samurai fighting game, this time it's about implementing the logic for the computer player.
      Happy coding!
      https://www.eraserheadstudio.com
       
       
    • By Znippy
      Hello everyone!  
      This is my submission for the Frogger challenge.
      The final build for the project can be found here!
      I hope I have fulfilled all requirements for this challenge. Sadly, I do not have time to create a gameplay video. I am not sure if this is a must. I have added a couple of screenshots from my blog series.
      My post-mortem post will be done next week. 
      As I already mentioned on the project page, I also could offer a Linux build if somebody needs one!
      I hope you like it and I am excited to see your high scores!
      Please tell me if there is anything missing!
    • By horror_man
      Hello, I'm currently searching for a talented and passionate programmer to create a small but great horror game that would take around 3 months to be done.
       
      About the game: The game would be a sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer.
       
      Engine that'd be used to create the game: Unity
       
      About me: I'm a music composer with 4 years of experience and I'm fairly new in this game development world, and I'm currently leading the team that'd be creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could so that's why this game is really based in a scene of the book and not the entire thing (and also that's why it would take 3 months). Also I'm currently learning how to use Unity and how to model things with Blender.
       
      Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 3 3D Modelers, 1 Sound Effect Designer, 1 Concept Artist and 1 Programmer.
       
      Who am I looking for:
      - A programmer that's experienced in C# and with Unity.
       
      Right now the game is very early in its development (GDD is completed and all 3D Items, Music and Sound Effects are completed).
       
      If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524
    • By phil67rpg
      I am made a lot of progress in my game but I have hit a small snag. in my code I am using an AABB collision detection. I have also used exit(0) to debug my code.it tells  me where in my code where it is getting access to. I have put exit(0) in the AABB collision detection and it accesses it just fine. but when I put only drawcollision_one function in the AABB collision routine it does not draw my collision sprite  animation. when I put drawcollision_one in the display function it works just fine. when the planes collide nothing happens but the exit(0) is accessed when the planes collide. here is the code I am working on.
      void drawcollision_one() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture[3]); glBegin(GL_POLYGON); glTexCoord3f(0.0f + screen, 0.0f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glTexCoord3f(0.167f + screen, 0.0f, 0.0f); glVertex3f(0.5f, 0.5f, 0.0f); glTexCoord3f(0.167f + screen, 1.0f, 0.0f); glVertex3f(-0.5f, 0.5f, 0.0f); glTexCoord3f(0.0f + screen, 1.0f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glEnd(); glDisable(GL_TEXTURE_2D); } void timer(int val) { screen += 0.1667f; if (screen >= 1.0f) { screen = 1.0f; } glutPostRedisplay(); glutTimerFunc(500, timer, 0); } void coll_plane_one() { //draw bullet float x = -5.0f + horizontal; float y = 0.0f + vertical; float oWidth = 1.0f; float oHeight = 1.0f; //draw plane float xTwo = 5.0f + horizontal_one; float yTwo = 0.0f + vertical_one; float oTwoWidth = 1.0f; float oTwoHeight = 1.0f; if (checkCollide(x, y, oWidth, oHeight, xTwo, yTwo, oTwoWidth, oTwoHeight) == 1) { drawcollision_one(); } }  
    • By JustACicada
      Random Number God has been updated to v1.1.0.
      This is an incremental (although not idle) game about defeating randomized robots by rolling dice and playing cards that alter those dice and their effects.
      Other than performance fixes, the game has been rebalanced from the ground up. Now it should progress in a more fluid fashion. An option to reset the game with a significant boost to your power has been added, allowing you to advance further than you could before.
      There is also now an option to significantly speed up battle animations. Once you learn the rules of the game, a battle can easily take <2 min.
      Windows, Linux: https://justacicada.itch.io/random-number-god
      Android: https://play.google.com/store/apps/details?id=samuelVazquez.randomNumberGod


×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!