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    • By Iw/biz
      I'm an animator/programmer, and my specialty is animating static images using 3D modelling software (Blender). Looking for a 2d artist who can produce NSFW images (NOT the sprites/spritesheets, just a static scene) to use in an action-RPG style of h-game. Mostly for a hobby joint-project, but It would be a good opportunity for both parties to practice their skills. Please message if you're interested or want to invite me to an already established team. Thanks!
    • By Effekseer
      Effekseer Project develops "Effekseer," which is visual software for creating open source games; on September 13,
      I released "Effekseer 1.4," which is the latest major version release. 
      Effekseer is a tool to create various visual effects used in games and others.
      With Effekseer, you can easily create various visual effects such as explosion, light emission, and particle simply by specifying different parameters.
      Effekseer's effect creation tool works on Windows and macOS.
      The created visual effects can be viewed on Windows, macOS, Linux, iOS, Android and other environments with DirectX, OpenGL and so on.
      In addition, there are plugins / libraries for game engines such as Unity and UnrealEngine4 to view visual effects.
      Effekseer 1.4 is an updated version of Effekseer 1.3 released in November 2017.
      This update contains the following changes:
      The renewal of UI. Support the tool for macOS. Addition of a function to read FBX with animation. Addition of parameters to protect collied effects and objects. Addition of parameters for easier control of the effects. In addtion I improve plugins/libraries for Unity, UnrealEngine4 and Cocos2d-x.
      Besides that, more than 40 new sample effects have been added and many bugs have been fixed.
      Effekseer 1.4 is available on the project website.
      The license for the software is the MIT license.
      Effekseer 
      http://effekseer.github.io/

      Github
      https://github.com/effekseer/Effekseer
      
      Sample Effects.
      Tool Demo
       

      View full story
    • By Effekseer
      Effekseer Project develops "Effekseer," which is visual software for creating open source games; on September 13,
      I released "Effekseer 1.4," which is the latest major version release. 
      Effekseer is a tool to create various visual effects used in games and others.
      With Effekseer, you can easily create various visual effects such as explosion, light emission, and particle simply by specifying different parameters.
      Effekseer's effect creation tool works on Windows and macOS.
      The created visual effects can be viewed on Windows, macOS, Linux, iOS, Android and other environments with DirectX, OpenGL and so on.
      In addition, there are plugins / libraries for game engines such as Unity and UnrealEngine4 to view visual effects.
      Effekseer 1.4 is an updated version of Effekseer 1.3 released in November 2017.
      This update contains the following changes:
      The renewal of UI. Support the tool for macOS. Addition of a function to read FBX with animation. Addition of parameters to protect collied effects and objects. Addition of parameters for easier control of the effects. In addtion I improve plugins/libraries for Unity, UnrealEngine4 and Cocos2d-x.
      Besides that, more than 40 new sample effects have been added and many bugs have been fixed.
      Effekseer 1.4 is available on the project website.
      The license for the software is the MIT license.
      Effekseer 
      http://effekseer.github.io/

      Github
      https://github.com/effekseer/Effekseer
      
      Sample Effects.
      Tool Demo
       
    • By Erik Nivala
      Hello everyone,
      I have been programming games for about 3 years now mostly in Unity/C# (alot of my knowledge comes from youtube tuts) and now i feel kinda stuck and don't really know what i should learn/improve. My goal is it to get a job as a Gameplay programmer and i feel like a big problem is the code structure. So i was wondering whats a good way to improve that ( where can i learn good practices and code structure). Are there any good open source projects that i can look at and learn from? Since it doesn't really help if i just look up random open source projects since i won't really know if they are good examples.
      Also maybe someone has some good advice because i want to make games and want to make games with other people but every hobby project i join ends up abandoned.
       
      Thanks for any answers.
       
       
    • By LukeCassa005
      I'm writing a rendering system for our in-house game engine. My idea at first was to include only a Vulkan backend,but then Apple refused to port vulkan to MacOs and Microsoft relased their DXR raytracing for DirectX12. There is stil Radeon Rays for vulkan, but DXR is directly integrated with the graphic API. So we were thinking of a multiple backend rendering system with Vulkan for windows and Linux, Directx12 for Windows and Metal2 for MacOs. But this system would lead to an incredible amount of code to write than a single API, so my questions were:
      Should we stick to a Vulkan and maybe use a translation layer like MolteVk to port it to macOs ? Is it worth tl write the multiple APIs renderer ? Should we write a different renderer for each platform and then ship separate executables ? (Sorry for possibly bad English 😁)
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