Jump to content
  • Advertisement
  • entries
    53
  • comments
    180
  • views
    43680

Native Variation and Conversations

Sign in to follow this  
lawnjelly

997 views

Just a little progress video. As well as getting the scripting working a bit more, I've been placing villages and naming map areas. The area names are generated by putting together random chosen syllables.

Morphing

For variation with the natives they now use realtime bones like the player, and there is a morphing system so you can have fat / thin / muscular natives etc (I only have created fat and thin so far to test, but it works fine).

morphs.jpg.d522b65e03dc28565526e02a78dec026.jpg

UV Maps

As well as the morphing variation, each native has a uv map so it can use different textures for different uv islands (parts of the body). This will allow e.g. wearing different clothing, different faces, jewellry etc. At the moment I've just just put some red green and blue and white over the different areas as placeholder until I create more textures.

uvmaps.jpg.f9c84187b3bfb9878c39a86905c1692a.jpg

The conversations are all random from script just for a test .. choosing random animals and people to make random snippets of talk. I will probably make this more purposeful, giving each villager names and relations so they can further the plot.

Next

Next up I am putting in attachments so they can carry spears etc, and the player can carry sword. Also I may be able to have a canoe as an attachment off the root nodes so they can canoe on the lakes. I will also add female natives. I could do them as morphs, but I think it will be easier for texturing etc to have a different female model.

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By rogerdv
      Im looking for a pixel artist to improve the current graphics of a mobile game. Here is a video of current beta. Knowledge of unity3d is a plus.
       
       
       
    • By komires
      We are pleased to announce the release of Matali Physics 4.4. The latest version introduces comprehensive support for Android 9.0 Pie, iOS 12.x and macOS Mojave (version 10.14.x). Latest version also introduces Matali Render 3.4 add-on with normal mapping and parallax mapping based on the distance from the observer as well as other improvements and fixes.
      What is Matali Physics?
      Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics and add-ons form physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined.
      Main benefits of using Matali Physics:
       Stable, high-performance solution supplied together with the rich set of add-ons for all major mobile and desktop platforms (both 32 and 64 bit)  Advanced samples ready to use in your own games  New features on request  Dedicated technical support  Regular updates and fixes
      You can find out more information on www.mataliphysics.com

      View full story
    • By komires
      We are pleased to announce the release of Matali Physics 4.4. The latest version introduces comprehensive support for Android 9.0 Pie, iOS 12.x and macOS Mojave (version 10.14.x). Latest version also introduces Matali Render 3.4 add-on with normal mapping and parallax mapping based on the distance from the observer as well as other improvements and fixes.
      What is Matali Physics?
      Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics and add-ons form physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined.
      Main benefits of using Matali Physics:
       Stable, high-performance solution supplied together with the rich set of add-ons for all major mobile and desktop platforms (both 32 and 64 bit)  Advanced samples ready to use in your own games  New features on request  Dedicated technical support  Regular updates and fixes
      You can find out more information on www.mataliphysics.com
    • By OverulezIndie
      SudokuSquare is the first game with a whole new concept of numbers.
       
      SudokuSquare is inspired by Sudoku, but it completely upsets the rules. One of all is the use of two numbers per cell, and this makes the gameplay all new but above all, more compelling.
       
       

       
      SudokuSquare is a game in which each cell contains two numbers.The left part includes the numbers from 0 to 8, while the right part includes the numbers from 1 to 9. What makes the game of SudokuSquare different from other games is the fact that a grid is composed of both parts, the left part and the right part. In SudokuSquare grid, we will find a big cell above the grid, that will help you enter the numbers of both sides during the game and move between the cells more easily.


      In SudokuSquare you can play with three different difficulties, plus a bonus, the Advanced one. When you play it, you will have the opportunity to share your results in the individual difficulties and in the total world ranking, so you can compete and have fun with all your friends.
       
      SudokuSquare will revolutionize the concept of numeric games.
       
       
       
       
      Google Play : https://play.google.com/store/apps/details?id=com.overulez.sudokusquare
      App Store : https://itunes.apple.com/us/app/sudokusquare/id1200409024?mt=8
      Website : https://www.sudokusquare.com/
    • By addictCoderCS
      Hi there,
      I'm working on an web RPG. This is not and action RPG. 
      The problem is I work full-time as a software developer and while I may get some code for the game done at work, I'm still a little short on time. So I'm looking for a second programmer to help me out. Please no beginners. I prefer working with someone who has built a full game (client, game server, web services, db)
      Requirements:
      Proficient in C# Proficient in .Net Core 2.X Experience with ASP.Net Core MVC Experience with ASP.Net Core Web API Experience with Unity 2018 Proficient in SQL and SQLite Proficient in EntityFramework Experience in AWS (RDS and EC2) Experience with IIS I'll handle the cost of any third-party services, domain names, etc. I'm just looking for a little help to get this game built in a reasonable amount of time. It will also be nice to bounce some ideas off each other.
       
      If you are interested, please send me an email: addictcodercs@gmail.com
       
       
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!