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    • By ethancodes
      I'm working on spawning several balls in the same location and shooting them all outward randomly within a certain angle. I need to know how I can spawn the balls in the same spot though without them hitting each other. I need them to hit everything else except other balls. Is there a way to do this? 
    • By ProgramYourFace
      I am using 2 directx devices, one to render in my native C++ plugin and the other belongs to Unity. I do the rendering in my plugin but then I send the render target to the unity graphics pipeline. This works generally, but sometimes there is a flicker in the resulting render. I recorded it and slowed it down and it appears as if the frame is in the process of being rendered, one mesh has missing triangles as if it was in the process of drawing the rest of the triangles, and most of the rest of the meshes are completely missing.
       
      My question is, how do I force the render to finish before it is accessed again in the shared resource from unity rendering pipeline? I am already using a mutex lock but that doesn't seam to work, it seems like I need to synchronize from the graphics card. I used a IDXGIKeyedMutex but that actually stopped everything from rendering for some reason, maybe I used it wrong, I don't know. Any help would be much appreciated.
       
       

    • By LexGameDev
      Hello,
      We have a small team of 3 developers working on an puzzle adventure game similar to Legend of Zelda that we are creating. Currently on the team with have 2 experienced coder and a 2D artist. We are hoping to find one or two 3D modeller who can do model, rig and animate 3D models for creatures and humans. The game will have a fairly low poly simplified aesthetic. We are hoping to sell this game therefore we are open to rev share options as is normal in this forum.
      If you are interested or have any questions please contact me and I will be glad to answer.
    • By sprotz
      I know that there are Vehicle and Car blueprints all over the net on almost every car model that exists and has existed, but surprisingly few textures. To be precise, photo textures of side view, front view and rear view of even common car models is hard to find. Even raster graphics drawn textures are rare. The best that could be found is on the Google Warehouse and typing 'textured car' in the search box. This will give you some good numbers of textured cars and car textures. Google warehouse is also excellent for finding textured buildings and building textures for any region. But where on earth are the vehicle textures?
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