Here's a good start at a text.txt app. Have at it. Written in Python and Pygame
Obligatory disclaimer - Yes this is for academic purposes, not for making actual games.
I've been employed as a Software Engineer for 2 years but still feel like a beginner when it comes to writing a game engine (and much of coding in general). What little experience I have with writing 3D software from scratch is from super rough university projects (which we called "engine" but that's definitely debatable). Meanwhile, my current job doesn't really take me down this line of learning.
This thread is to ask for advice; mainly pointers to good guides, or comments on what structural approaches are considered to be good ones. I'm looking for something that teaches me about how to structure a game engine so that:
it's good for learning about writing an engine it's not completely devoid of modern techniques it will be usable for later feature learning; networking, AI, unit testing, etc. (I imagine this criterion is typically a given anyway.)
Some things I'm aware of so far (you may want to comment on any of these):
https://www.gamasutra.com/blogs/MichaelKissner/20151027/257369/Writing_a_Game_Engine_from_Scratch__Part_1_Messaging.php I also have the book Kissner recommends: Game Engine Architecture by Jason Gregory. From what little I've read of it, it appears more advice than structural guide. ECS was a buzzword back when I was at uni, but the more I google it the more it appears to have become a dirty word. Unreal Engine's source
Regarding ECS: For all the flak it appears to generate nowadays, it is at least a structure. If ECS isn't recommended I'm interested in what other general structural approaches there are.
Regarding Unreal: I'd love to jump in and learn how Unreal Engine's structure works, but it might be biting off more than I can chew.
Language of choice is C++.
Hi guy , i wanna really quickly introduce myself , So i'm a 18 year old Highschool student that have been for a while really pationate about video game (i have been doing Esport , Streaming all that really fun stuff) but lately i had to made a choice about what i wanna do in life and i'm pretty sure its going to be in the video game industry. Last year i started learning to use UE4 , pretty much only for fun trying to recreate cool stuff i was seing in the game i was playing at that time. But now , i wanted to trie creating something of my own so i wanna show you what a got in the head. Also , I'm french so sorry if my spelling is quite right..
So in Short , i was playing lately alot of FPS (Quake champion , Law Breaker and bunch of other cool game). I was talkinh with my friend and its pretty much their that a got the global idea of what this game is going to be. I wanted to take little simple game mecanics from every game and put them i one unique game. For exemple , Player could Strafe Jump like in quake , while other Start randomly Wall running like in Titanfall 2. After i came up with what would be the game objective , because player won't start playing a game for no reason . I didn't played CTF game for a long time so , i decided why not make this a CTF game , But ctf is kinda mainstream and really linear in term of game play,
This is when my friend had this idea of <<Why not let the player decide if the want to play it ''Run it down to the flag'' or ''let's just #*@! the other team'' (sorry for the bad words) >>. at this time i had a clear idea of what would exactly be the Core ''gameplay'' (if we can call this gameplay). To win you have two option :
1- Capture the flag and bring it back to your's. If you managed to do so , the game instantly stop and you win.
2- Kill all the enemy team.
Now you most be thinking , <<Well how? they will just respawn right?>> well no , because i came up with the idea of limiting the number of time player can respawn using some kind of respawn point system.
i'll came up with more details later (i have to go to my next class) , but let me know what you think about my idea? what should i add or ajust?
Hello! I'm new to the scene of video game developing and was wondering if anyone here has any experience developing 2D fighters and are up for making a little test demo to see if the idea would catch on to the public? I have no way of paying but I want to put the demo onto Kickstarter and I will pay a good amount if I get a good amount. Please, if you want to contact me for more info, add me on my Discord or Twitter. Thank you, and see you later!
By Samuel Aponte Sustache
Ok am not an game developer but I really got annoying when a player uses aimbot and no way as a player to do a thing. Im graduated as electronic technician and I study the nand.
This guy can be implemented on our game program as a protection in case of cheating. The objective of a cheater is for example 7, 10, 15, kills on a row but what if the player install a nand program and instead of the cheater kill he automatically dies....."wtf" he will be confuse. What about a nand program. If the player suspects cheating or server admin then you will apply the cheater the medicine and he will eventually goes.
[Rev-Share] Looking for a talented and passionate programmer that wants to join our team and create a small but great horror gameBy horror_man
Hello, I'm currently searching for a talented and passionate programmer to create a small but great horror game that would take around 3 months to be done.
About the game: The game would be a sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing) scene, where a group of prisoners are left behind in an abandoned underground facility. It would play similar to Dead Space combined with Penumbra and SCP: Secret Laboratory, with the option of playing solo or multiplayer.
Engine that'd be used to create the game: Unity
About me: I'm a music composer with 4 years of experience and I'm fairly new in this game development world, and I'm currently leading the team that'd be creating this beautiful and horrifying game. I decided that making the book which I'm writing into a game would be really cool, and I got more motivated about doing so some time ago when I got a bunch of expensive Unity assets for a very low price. However, I researched about how to do things right in game development so I reduced the scope of it as much as I could so that's why this game is really based in a scene of the book and not the entire thing (and also that's why it would take 3 months). Also I'm currently learning how to use Unity and how to model things with Blender.
Our team right now consists of: Me (Game Designer, Creator, Music Composer, Writer), 3 3D Modelers, 1 Sound Effect Designer, 1 Concept Artist and 1 Programmer.
Who am I looking for:
- A programmer that's experienced in C# and with Unity.
Right now the game is very early in its development (GDD is completed and all 3D Items, Music and Sound Effects are completed).
If you are interested in joining, contributing or have questions about the project then let's talk. You can message me in Discord: world_creator#9524