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Forest Strike - Dev Blog #1

LukasIrzl

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Hi there, I want to introduce you to a project I am working on - "Forest Strike". It is a round-based Bomberman-like game which features animals, a bunch of items, strategic elements, great pixel-art and explosions of course.

thumb_01.1.png

Key features

Movement

Forest Strike is built upon a round-based system. The character moves block by block using the A* path finding algorithm. At the beginning of each round you get a random amount of steps you can move with all your characters. See following example:

Movement.gif

Bombs and Explosions

Forest Strike offers an old-fashioned way to get rid of stones, which are in your way, or to defeat the opponent - Bombs. In each round, you can place as many bombs as you want, but be careful, because they can harm your character as well. Here is an example of using a bomb:

Explosion.gif

Items

There will be a whole bunch of items you can collect in order to gain an advantage over your opponents. Some of them are passive like the "Step+" (increase the amount of steps you can walk) while others will be available in your inventory to select and use manually. Here is a short GIF of a fox collecting an item:

CollectingItem.gif

Thank you for reading! :D

If you have questions or any kind of feedback feel free to post a comment or contact me directly.



2 Comments


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Thank you! :)

A mobile export is optionally planned after the desktop version is finished. Actually, it should not be a big issue as I am using Game Maker to develop the game, which comes with a mobile export.

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