The main-character of game BIZARRE, Charly Clearwater, keeps us going!
We haven't finished him yet since we weren't happy with his hair and skin in UE4. For promotional pics, we want him look like real, therefore, we made his 4K appearance our business.
Charly's skin looks fine in UE4 now, but his hair turned out to be a disaster!
We modelled a big marshmallow and painted it like something that looked like tiramisu ice-cream, we formed hundreds of coffin-shaped polygons and textured them,
so that he appeared to be a bird wearing bizarre feathers on his head.
Finally, we created more than 800 hairy-shaped polygons and formed them into a nice hairstyle, put them on his head. A hairy texture made them all look like hair strands.
Now, we try to make his hair look good in UE4 within all the different (disturbing) lights and reflections coming from the surroundings of his apartment (the first game scene).
Yeah, we also create some animations, i.e. the walking animation, the shooting animation, the running animation, etc.
Somehow, we're making progress.