Jump to content
  • entries
    228
  • comments
    58
  • views
    31538

Mobile Game Reviews: Let's Talk Noblemen 1896

Sign in to follow this  
NimbleThor

511 views

I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, and document my first impressions here and on YouTube. Below is the latest episode.

Move units and conquer strategic points on a board, and instantly switch into a FPS mode when the actual battles have to be fought. Yes, Noblemen 1896 is essentially Battlefield 1 with more strategic elements. 

Although there are several one-time use items acquired through premium currency, the game is very generous with handing out premium currency throughout the campaign, and the monetization never hindered my enjoyment of the game.

If you like both strategy games and shooters, this one is a must try!

My thoughts on Noblemen 1896:


Google Play: https://play.google.com/store/apps/details?id=com.foursakenmedia.noblemen
iOS: https://itunes.apple.com/us/app/noblemen-1896/id1178777377?mt=8

Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh
Or join me on Facebook: https://www.facebook.com/mobilegamefan/
Or Instagram: https://www.instagram.com/nimblethoryt/
Or Twitter: https://twitter.com/nimblethor

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By dandoherty94
      Hi all,
      I'm looking for a career change as the job that i currently do is neither a passion or something that i really want to be doing for the rest of my life. I would ideally like to begin a career in the gaming industry as like most others i have a strong passion for gaming and all things related. I have been looking into a junior test analyst QA job and was wondering if this is the correct place to start. I'm a dedicated worker so don't mind working my way up and I love being hands on with things. I was wondering if anyone had any advice regarding this or how i can go about gaining experience in this field to give myself the best chance. I'm more than willing to do either weekend work or free work to get my foot in the door so if there is any advice or help anyone could give me that would be great. 
      Thanks for reading,
      Dan 
    • By sidbhati32
      There are two Entities in the game and we controlling one of them. The other entity moves in a particular direction throughout the game and I want to make the AI like the enemy shoots at my player after some duration of time. I am using Directx 10 SDK for this.
      I think I would need to calculate the distance between the two entities and shoot it towards the player.
      I would need to calculate the distance between the two vectors and direction of A towards B.
      How to calculate the direction between the two?
    • By Adeilton Alves
      Hello everyone, I'm new here and sorry if this isn't the right place to ask but i asked in a few forums around the internet and no one yet help with it.. I'm have been trying to mod this game for years, but I still stuck with the raw files from RACJIN games, 
      Raw Files [ Mod edit: Removed ]
      I would like to identify the compression algorithm used to compress these files so that they can be decompressed and analyzed.

      Game : Naruto Uzumaki Chronicles 2... A.K.A Naruto Konoha Spirits in Japan.
    • By Anri
      I'm working on a small arcade-style Android game for phones and tablets( using Android Studio and Java ) and I'm not 100% satisfied with the touch screen controls.  The game has five buttons for control;  left and right, and three buttons for firing three different bullet types( essential to the main mechanic of the game itself ).
      The irony is that they respond very well even with scaling on different devices and the coding is bullet-proof( zero crashes or bugs since extensive testing ),  but as the game is as fast paced as Space Invaders or Columns it kinda falls apart as I switch between pressing buttons in the heat of the action.  I am now at the point where I'm having to slow the game down to make it easier to cope with the touch-screen buttons, or adopt a harsh attitude that the player will need an Android-compatible gamepad for the best possible experience...
      Quality controls with standard input is something I take very seriously, but in this case I feel action games are not suited for tablets without a gamepad.  Would this be a correct assumption or could I do better?
      Any thoughts would be most welcome - even if you are just a gamer.
       
      Cheers.
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!