I am finally ready to release the first demo for my next game Mine Seeker. I ran into a bunch of issues with gitlab, which I was using to host my code. They did an update and I lost the repo for this game. Thankfully it hasn't been released yet so I was able to create a new repo and migrated the code and issues to the new repo. Then I ran into issues pushing my code up to gitlab. I was unable to resolve that so I made the switch to Perforce. I've never worked with it before so there will be a bit of a learning curve as I go, but I have it set up so I can change files and submit them to the depot. I lost about a week maybe 2 because of this.
On to a brief overview. The game play is similar to Minesweeper. You have to click tiles and try to avoid clicking on a mine. The first area of 20 levels is available in the demo. I plan 8 more each with an increasing level of difficulty to make it harder as you play. If you click on Quick Play you will be able to choose your difficulty and a game screen will be show. The Quick Play is similar to the original Minesweeper except there is no time or scoring. Clicking on the Play button will load the single player adventure with (eventually) 9 areas of 20 levels each. So far I have 1 area with all 20 levels.
Choosing the Play button will load the level selector screen. Each area is divided into 2 sections. This shows the second section of the first area so these are levels 11 through 20. The next and previous buttons will take you to the next and previous worlds if available. Click on a blue level button and the game will load. If the button is grey the level has not been unlocked yet. You must complete a level before the next one is unlocked.
Here is a quick look at the game screen. The buttons I think are fairly self explanatory. The score of the game starts at 1000 and decreases over time plus you get 1 point for every tile uncovered. It tells you the number of mines remaining as well as how much time has passed since the game started.
So because of the git issues I currently only have the windows demo available. I will add the Mac version as soon as I figure out how to get my Mac to connect to my Perforce server to checkout the code. If you have any suggestions, ideas, comments or issues of any kind let me know. You can either comment on this post, email me at support@hunter-gaming.com or contact me through my website. See my next blog post for an updated demo.