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Meteor Bombardment Series Devblog 02

Jon Bon

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Meteor Bombardment Series Devblog 02

Introduction

This developers blog goes over the inspiration for the game, some of the considerations taken into the series as a whole as well as a deeper look into the overall goals and direction for the series.

Series Inspiration

The inspiration for the game series came from initially wanting to develop a game with simple mechanics in order to see a project to completed status. Wanting to make something akin to a late 70's/early 80's game, Tetris, Space Invaders and Asteroids were the first games to come to mind. It was decided that something involving meteors might be used as inspiration. The next few days were spent mentally conceiving what might be enjoyable as a similar game experience.

After deciding that a series of incoming attacks designed in a 'waves' type format with the player controlling a ship that shoots the incoming projectiles, physical sketches of concepts were created. Thinking further about the reasoning behind why the player was performing what the game required of them, a basic story was created wherein Earth was being bombarded by meteors redirected by an alien force wishing to thin out the population before a proper invasion begun. Wanting to include a level progression system similar to Tetris, meteor speeds increasing as the player continues through levels was decided upon.

Once the sketches encapsulated the base concept for the game, a design document was created along with a pixel art styled visual representation of combat.

Research

The initial title for the game series was intended to be Meteor Invasion, however upon researching similar games it was discovered that a game by that same name had already been created. Thus the name Meteor Bombardment was chosen. During the research phase two like games were also discovered, however both games had varying mechanics from what the overall goals were for the series. This was a crucial discovery as infringement on someone else's intellectual property is not exactly desirable. 

Direction Goals

Meteor Bombardment 1 will ultimately act as a technical demo/proof of concept for Meteor Bombardment 2. The concept behind this is to bring something to completion while building a small team capable of executing the needs of the project. As the project progresses we will be releasing documentation to help demonstrate how the game was designed, and programmed. This will include technical and concept design documents. This is in an effort to show our process, not only in the hopes to inspire other developers, but also in order to gain feedback and advice from other developers so that as a development team we can learn, grow, and teach.

 



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