Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    21
  • comments
    11
  • views
    2572

Forest Strike - Dev Blog #4

LukasIrzl

1114 views

Hi there,

this week I was working on following stuff.

Forest Strike - Dev Blog 4


Scaling issues

I was struggling with the scaling issues. As you might have seen, the "pixels" displayed on the screen did not always had the same size. Now, this issue is fixed and it looks way better. Check it out:

Forest Strike - Scaling issue fix

Mouse dragging

Because of the scaling issue, now not all the tiles are visible on one image. In order to navigate through the map, you can now use the mouse and drag the camera around. You're going to use this feature in greater maps in order to navigate your characters and get an overview.

Forest Strike - Mouse dragging

Title screen

Finally, I implemented a title screen. From here, you can navigate to a new game, your settings and exit the game. It is currently under development, so it might change a bit. The background image should stay the same.

Forest Strike - Title Screen


That's it for this update. Be sure to follow this blog in order to stay up2date. :3

Thank you for reading! :D

As always, if you have questions or any kind of feedback feel free to post a comment or contact me directly.

Additionally, if you want to know where I get my ideas regarding pixel arts from, you can check out my Pinterest board.

 



2 Comments


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Advertisement
  • Blog Entries

  • Similar Content

    • By phil67rpg
      well I am working on a simpler game called tic tac toe, my question is how do I get the mouse click to draw an X on the  board. when I click the mouse nothing happens.
      #include <freeglut.h> #include <iostream> using namespace std; void drawBoard() { glPushMatrix(); glColor3f(1.0f, 0.0f, 0.0f); glBegin(GL_LINE_STRIP); glVertex3f(-18.75f, 6.25f, 0.0f); glVertex3f(18.75f, 6.25f, 0.0f); glEnd(); glBegin(GL_LINE_STRIP); glVertex3f(-18.75f, -6.25f, 0.0f); glVertex3f(18.75f, -6.25f, 0.0f); glEnd(); glBegin(GL_LINE_STRIP); glVertex3f(-6.25f, 18.75f, 0.0f); glVertex3f(-6.25f, -18.75f, 0.0f); glEnd(); glBegin(GL_LINE_STRIP); glVertex3f(6.25f, 18.75f, 0.0f); glVertex3f(6.25f, -18.75f, 0.0f); glEnd(); glPopMatrix(); } void drawText() { glColor3f(0.0f, 1.0f, 1.0f); glRasterPos2f(10.0f, 10.0f); glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, 'X'); } void renderScene() { glClear(GL_COLOR_BUFFER_BIT); drawBoard(); glutSwapBuffers(); } void ChangeSize(GLsizei w, GLsizei h) { GLfloat aspectRatio; if (h == 0) h = 1; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); aspectRatio = (GLfloat)w / (GLfloat)h; if (w <= h) glOrtho(-100.0, 100.0, -100.0 / aspectRatio, 100.0 / aspectRatio, 1.0, -1.0); else glOrtho(-100.0*aspectRatio, 100.0*aspectRatio, -100.0, 100.0, 1.0, -1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void mouseClicks(int button, int state, int x, int y) { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { drawText(); } } int main(int argc, char**argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE); glutInitWindowPosition(600, 400); glutInitWindowSize(800, 600); glutCreateWindow("Tic Tac Toe"); glutDisplayFunc(renderScene); glutReshapeFunc(ChangeSize); glutMouseFunc(mouseClicks); glutMainLoop(); }  
    • By RoKabium Games
      On Aura you can find the Track Ray fossilized bones usually split up in 6 parts. This extinct reptile was incredibly colourful and was one of the largest land animals ever to have inhabited this cold planet. It is speculated that the thick feathers and scales were good insulators for the cold and the colour was most likely a display to attract mates.
    • By RoKabium Games
      On Lelantos you can use Portals to quickly go from one side of the map to the other. Each Portal has a number that once discovered will show up on the mini-map to help you keep track of where you are. Just be careful when using these teleportation devices, you never know what waits on the other side of the gate!
    • By ToeBeans The Brave
      This took me a little bit longer than I care to admit, but I have upgraded my previous Idle animation!
      The first one that I made is at the top and the upgraded one is at the bottom. Anyone who can provide constructive criticism would be greatly appreciated!


  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!